RML.Labs.Software.Audio.Console.v2.9-AiR

Section
0day
Group
AiR
Size
3,09 MB
Files
1
Date
2012-01-26

NFO

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                                PROUDLY PRESENTS

                      RML.Labs.Software.Audio.Console.v2.9 

                            SUPPLIER ..: TEAM AiR   
                            PROTECTION : $$$          
                            SIZE ......: 01 * 4,77MB
                            DATE ......: 01/2012 
                            URL........: http://www.sawstudio.com 

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   SAC is  the acronym   for Software  Audio Console.   This program  runs  in 
   Microsoft  Windows  and turns  your Windows  PC  into  a  powerful  virtual 
   Live  Mixing Console. 
             
   SAC   opens   new   realms   of   live   sound   mixing capabilities   with 
   virtual   mixing   technology built  around  a  core  hand   coded assembly 
   language engine.  The look  and  feel  of a   fully controllable  Front  Of 
   House   (FOH)   console,   coupled  with   24    duplicate  monitor  mixing 
   consoles with  digital  split points from 5 locations within the FOH  Input 
   Channels and  2 locations within the  FOH Return Channels,  creates a whole 
   new way of mixing live  sound while  eliminating and  replacing   racks  of 
   physical  equipment, snake cabling and splitters. 
             
             
   The FOH Console 
             
             
   The  virtual  console  is  designed   as  a  72  input channel,  72  output 
   channel  FOH console,  with  Input Source, Attenuator, Phase  Reverse, Swap 
   L/R, and Mono  buttons, 5 Band  Stereo  EQ with  additional Hi  and  Lo Cut 
   filters, Keying Gate and Compressor with bandpass filter, Pre and  Post  FX 
   patch  points, 6 Stereo   Aux Sends with Pan,  24 Stereo Output Assigns,  8 
   point   XY Surround  Pan with  separate Sub  and Center  Chan, Solo,  Mute, 
   Stereo Pan, long  throw Fader with  a  Stereo Hi Resolution (-60 dB)  Meter 
   on each channel. 
             
   Any  input  channel may  be  assigned  to  any  or all output channels   at 
   the  same time.  8  Master  Output channels may  be routed to any  hardware 
   output   device while  the remaining  16 Output  channels can  be used  as 
   subgroup, VCA type  Faders, folding back  to any of  the 8  Master  Faders. 
   The Aux  Sends may  be internally routed  as  virtual  or  patched  out  to 
   any device  output, and  returned from  any device  input, in  sync, direct 
   into the FOH mix, through 6 independent Return channels, each with complete 
   FX patching capabilities and their own Hi Resolution Meters. 
             
   XY Surround panning is  built in  and can  be assigned in  any   manner  to 
   up  to  6  discreet outputs.  The surround setup can be saved in  templates 
   making  5.1,  7.1, quad  surround or  any configuration  available  at  the 
   touch of the mouse. 
             
   The  console   can be   displayed  in  different  views,  independently  or 
   simultaneously,  allowing    quick access   to  multiple   perspectives  of 
   the   current information. 
             
   The console has extensive navigation capabilities and is intimately  linked 
   to   the  different   views.  There  are   popup   navigation   menus  that 
   display  labeled  channels and  track  references,  allowing instant   one  
   -click access to anywhere you need to go. 
             
             
   The Monitor Consoles 
             
             
   The FOH  console inputs  internally split  to 24  monitor consoles,  giving 
   essentially  duplicate versions  of all  FOH  console  views  and  allowing 
   you  to  mix monitors from master  faders  instead of Aux Sends  or  Matrix 
   knobs. This allows each monitor mix  to be  its own 72 channel  stereo  mix 
   with its own  overlayed  Eq and Dynamics sections,   as well as  its  own 6 
   stereo Aux Sends  and Returns.  Each Monitor  console has  8 Master  Stereo 
   Output Channels, leaving  16 channels to  be used as  subgroups.  The input 
   splits can  be taken from the FOH Src, Pst EQ, Pst Dyn, Pre Fader or   Post 
   Fader.   Additionally,    Monitor  Mixer    1   can   be designated   as  a 
   master  monitor  mixer   and  all remaining monitor mixers  can take  their 
   splits from it. Each monitor  console and individual input channel  can use 
   any one  of  those split points   independently of  every   other  channel, 
   opening  up  a  brand new dimension in monitor mixing routing and control. 
             
             
   The Engine 
             
             
   The  underlying architecture  is an  entirely new  - from  the ground  up  
   -  virtual mixing  engine, based  on  many  years of  experience with  the 
   development and maturity of the SAW product line. 
             
   The  focus  of  this new  engine  design  is centered around the live,  low 
   latency  input  driven  technology  that  forces the  engine  to sense  and 
   trigger precisely  from  live   input  data   stream  timing.   This engine 
   assembles the  data, LIVE,  on the  fly, directly  in front  of the  actual 
   data  being played  out by  the sound devices, delivering  instant reaction 
   time  and the feel of a physical console, without glitching the audio data. 
             
   The  engine  makes extensive  use  of multi-processor  and  priority  multi 
   -threaded   code  design,   and  with  its  hand  coded assembly   language 
   techniques,  is   capable  of  reaching  performance   levels  not  thought 
   possible within the standard Windows environments. 
             
   The  design  uses advanced  assembly  language techniques  to  emulate  all 
   functions  of the  console portion of the  program.  Faders, Eq,  Dynamics, 
   Aux  Sends   and  Returns,  Meters,   Echo/Delay,  Reverb,   etc.  are  all 
   emulated DSP routines, that rival the performance  of hardware based  units 
   when used on high-end computers.  This design also eliminates the  need for 
   special  DSP based  hardware sound devices,  allowing standard audio  sound 
   cards access to all of the design features. 
             
   The  new engine  design  allows  for most  every  program  operation to  be 
   performed  live, while the engine  is running, without the need to stop the 
   data stream  to  change device assignments,   input and output   routing or 
   save  sessions and  manipulate Scene  and Sequence data. 
             
   Because of the  low latency capabilities,  this  engine is  a perfect match 
   for external fader packs and mixer controllers. SAC uses a complete virtual 
   lookup table design to link incoming controller signals to virtual  console 
   and   transport   controls,  and  other   internal  functions    of     the 
   engine.   Different   hardware controller  information  can be  stored   in 
   templates (without the  need to  update or  rewrite the program code)  that 
   can  be   instantly  loaded  into  the   program  to   change   from    one 
   controller  type  to  another, without the  need to  restart the   program! 
   Templates  are  available  for  a   wide  variety  of  the  most    popular 
   controllers,   and   future   templates   will   be    made  available  for 
   download, as new hardware is released. 
             
             
   FX Processing 
             
             
   A brand new powerful SAC API (Application Programming Interface) has   been 
   developed  for handling  FX Plug -Ins. This  interface offers  one of   the 
   most direct and  streamlined   protocols  for  passing information  between 
   the  application  and  processing  plug-ins.  This  design   also    offers 
   enhanced  power  and   control, including  automation   capability,   while 
   actually increasing overall  efficiency. The API  is compatibile with  most 
   Native SAWStudio plugins. 
             
   The DirectX   and VST   protocols are   seamlessly woven  into  the  engine 
   design, with  all  plug-ins  of all  types showing  in  one  common effects 
   choice window. With  the current availability  of numerous DirectX  and VST 
   plug-ins  to  choose   from,  you  can   begin  FX processing   immediately 
   without  waiting  for future development. 
             
   Effects  are  hot-patchable,  meaning  they  can   be plugged in and out in 
   real-time during playback!  The  engine will automatically  initialize  and 
   insert  the plug-in directly into  the audio loop in perfect  sync, without 
   the need to stop the stream. 
             
             
   TCP/IP Remote Network Access 
             
             
   SAC also  includes  an  extensive internal   networking engine that  allows 
   up to 28  remote users to   access the system via  standard TCP/IP  network 
   connections.  You   can   use   a  simple   ethernet   cable   and  hub  or 
   switcher,  or  a wireless  system   to allow  complete freedom to  roam the 
   venue and control everything from a remote laptop. A set of user stats  can 
   control  the access rights of anyone connected to the host system. You  can 
   connect  as a  FOH  engineer, which  gives  you access  to FOH  and  all 24 
   Monitor  consoles. You   can also   connect  as   a MON   engineer,  which 
   gives you access to only the  24 Monitor consoles. A final  tier  allows  a 
   PERsonal   connection  to   just  1   Monitor console,   which  opens   the 
   door  for  any  performer onstage to   have complete  control  of  his, and 
   only his, complete Monitor console. 
             
   It's time  to let  SAC change   the way  you work with live  audio forever. 
   Welcome to the dawn of a new  era of Live Sound Mixing! 


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                  1) Unzip, Unrar and run Setup.exe 
                            
                  2) Have Phun! 


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                                         ▀           nFO bY ThE AiRBEARS 2011  


                       

			   			

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