Lynda.com.Maya.Essentials.3.NURBS.Modeling.Techniques-iNKiSO

Section
Appz
Group
iNKiSO
Size
16,56 MB
Files
2
Date
2012-07-04

NFO


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     :   Lynda.com - Maya Essentials 3: NURBS Modeling Techniques
                                        
                         
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     :  DESCRIPTION
             
NURBS, or non-uniform rational basis splines, are part of a 3D graphics modeling strategy used to generate curves and surfaces that are smoother than is possible with polygons. NURBS Modeling Techniques provides a thorough introduction to this modeling toolkit. The course explains the basic theory behind NURBS, starting with NURBS primitives and sculpting surfaces, and then through the modeling tools (Trim, Stitch, Project, and more) used to refine NURBS models in Maya. Author George Maestri also cover techniques from using insert isoparms to add detail, to creating arcs and text, to converting NURBS to polygons.
Topics include:

    Creating NURBS primitives
    Manipulating NURBS surfaces and curves
    Detaching NURBS surfaces
    Creating Bezier curves, arcs, and text
    Opening and closing NURBS curves
    Duplicating curves
    Working with the Resolve, Loft, Extrude, and Planar commands
    Creating curves on a surface
    Trimming surfaces
    Working with NURBS Booleans

                        
        http://www.lynda.com/Maya-tutorials/Maya-Essentials-3-NURBS-Modeling-Techniques/96716-2.html

     
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