CGCookie.Low.Poly.Game.Asset.Creation.Fire.Hydrant.in.Blender.and.Unity.3D-PLATO

Section
Appz
Group
PLATO
Size
2,24 GB
Files
49
Date
2012-08-21

NFO

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             | //  //           423 BC - 347 BC         \\  \\ |
   _:_ _ _ _ |//__//__ _  _                       _  _ __\\__\\| _ _ _ _:_
  |                                                                       |
  |   CGCookie - Low Poly Game Asset Creation - Fire Hydrant in Blender   |
  :_ _ _ _ _ ...__..__ _  _                       _  _ __..__... _ _ _ _ _:
  |                                                                       |
  |   Date [ 2012-08-20 ]                               Disks [ xx/49 ]   |
  :_ _ _ _ _ ...__..__ _  _                       _  _ __..__... _ _ _ _ _:  
  |                                                                       |
  |   Through this Blender and Unity tutorial you will learn how to       |
  |   create low poly assets for games. Over the course of this tutorial  |
  |   you will learn the high poly and low poly modeling techniques       |
  |   needed to create the fire hydrant subject matter. You will learn    |
  |   how to unwrap the UVs of the final low poly model and how to bake   |
  |   out normal maps, ambient occlusion and texture maps.                |
  |                                                                       |
  |   After the UVs are unwrapped and the baking is done we'll take you   |
  |   into Photoshop to show you how to finalize the textures by adding   |
  |   the ambient occlusion and extra detail. Once the texturing is done  |
  |   we'll go back to Blender and export the finished model out to an    |
  |   Autodesk FBX file and import it into Unity. In Unity we will then   |
  |   show you how to setup all the materials and textures and create a   |
  |   prefab for easy use in-game.                                        |
  |                                                                       |
  |   What You'll Learn in this Course:                                   |
  |                                                                       |
  |   - High poly modeling methods with minimal effort.                   |
  |   - How to create the low poly model quickly.                         |
  |   - Techniques for creating convincing low poly models + silhouettes. |
  |   - UV Unwrapping and how to optimize your UV space.                  |
  |   - Normal map baking and how to deal with common problems.           |
  |   - Baking ambient occlusion and color passes for easy texturing.     |
  |   - Creating detailed texture maps in Photoshop.                      |
  |   - Making a specular map for good highlights.                        |
  |   - Mixing and improving normal maps with Crazy bump.                 |
  |   - Exporting the model out to Unity and setting up a prefab.         |
  |                                                                       |
  :_ _ _ _ _ ...__..__ _  _                       _  _ __..__... _ _ _ _ _:
  |                                                                       |
  |     I - Unwrap the book.                                              |
  |    II - Mount the book to access it's contents.                       |
  |   III - Watch, learn and expand your mind.                            |
  |_._ _ _ _ .                                                 . _ _ _ _._|
    :      _ /   .           team.plato@inbox.lv           .   \ _      :
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           _ _   | /          G R E E T I N G S          \ |   _ _
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             |   |     iNKiSO, QUASAR, JGTiSO, AG, HELL    |   |
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Files

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