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▓ Automotive Texturing in MARI ▓
▒░ ▄▄ ▀ Digital Tutors ▀ ▄▄ ░▒
└─::─┐ ┌─::─┘
▓▓ ░ Date: 2012-11-23 Disks: xx/59 ░ ▓▓
┌─::─┘ └─::─┐
▓▓ ░ In this MARI tutorial, we will walk through the process of ░ ▓▓
▓▓ ░ texturing our Mustang asset to look like a rally car. After ░ ▓▓
▓▓ ░ learning how to setup our MARI project, weÆll get started ░ ▓▓
▓▓ ░ by learning how to plan out our diffuse textures using a ░ ▓▓
▓▓ ░ simply base of flat colors. From here we will learn how we ░ ▓▓
▓▓ ░ can use MARIÆs layered painting unproject and project ░ ▓▓
▓▓ ░ workflow to move our artwork seamlessly from Adobe ░ ▓▓
▓▓ ░ Illustrator to Adobe Photoshop and finally into MARI. ░ ▓▓
▓▓ ░ ░ ▓▓
▓▓ ░ Next we will learn how MariÆs stencil features can help us ░ ▓▓
▓▓ ░ to apply sponsor decals to our rally car. Finally, we will ░ ▓▓
▓▓ ░ paint several passes of dirt over our vehicle before baking ░ ▓▓
▓▓ ░ and exporting our texture maps. ░ ▓▓
▓▓ ░ ░ ▓▓
▓▓ ░ After completing this tutorial, you will have knowledge of ░ ▓▓
▓▓ ░ a workflow that can be used to texture a Rally Car using ░ ▓▓
▓▓ ░ Illustrator, Photoshop and MARI. ░ ▓▓
▓▒ ░ ░ ▒▓
▒░ ▄▄ ▀ I - Unpack this collection of knowledge. ▀ ▄▄ ░▒
▄▓▓▀▓ II - Mount or burn to access the wast information. ▓▀▓▓▄
▐▓▓▌ ▒░▄▄ III - Watch, read, learn and become all you can be. ▄▄░▒ ▐▓▓▌
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█▒ iNKiSO, QUASAR, JGTiSO, AG, HELL ▒█
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░█▓▀▓▄▄▄▄ Plato (423 BC - 347 BC) was a Classical Greek ▄▄▄▄▓▀▓█░
█▒ ▄▓▀ philosopher, mathematician, student of Socrates ▀▓▄ ▒█
▓░ ▐▓▌ writer of philosophical dialogues, and founder of ▐▓▌ ░▓
▒░ ▀▓▄░ the first institution of higher learning. ░▄▓▀ ░▒
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░ ▒░█ ░░▀▀█▓▄▄░ team.plato@inbox.lv ░▄▄█▓▀▀░░ █░▓ ░
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░ ▒ ▓░ ░ ░▒ ▐▓▓▌ 423 BC - 347 BC ▐▓▓▌ ▒░ ░ ░▓ ░
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