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▓ Material Creation Workflows in 3ds Max ▓
▒░ ▄▄ ▀ Digital Tutors ▀ ▄▄ ░▒
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▓▓ ░ Date: 2012-11-24 Disks: xx/26 ░ ▓▓
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▓▓ ░ In this course we will add materials to a stylized computer ░ ▓▓
▓▓ ░ to simulate a variety of surfaces. Adding materials and ░ ▓▓
▓▓ ░ textures to your models to achieve specific effects can ░ ▓▓
▓▓ ░ sometimes be challenging. In this course we'll look at a ░ ▓▓
▓▓ ░ number of options for producing these effects using a ░ ▓▓
▓▓ ░ cartoony set piece as an example. We'll look at the process ░ ▓▓
▓▓ ░ of adding materials to objects in general an the go over ░ ▓▓
▓▓ ░ how to create materials to simulate specific looks like ░ ▓▓
▓▓ ░ metal, plastic, ceramic, leather, and rubber. ░ ▓▓
▓▓ ░ ░ ▓▓
▓▓ ░ We'll also create an illuminated button with gradient ramps ░ ▓▓
▓▓ ░ and use lens effects to add a post render glow to electric ░ ▓▓
▓▓ ░ arcs. Upon completion, you have a great idea of how to ░ ▓▓
▓▓ ░ quickly create the kinds of materials you'll need for your ░ ▓▓
▓▓ ░ projects. ░ ▓▓
▓▒ ░ ░ ▒▓
▒░ ▄▄ ▀ I - Unpack this collection of knowledge. ▀ ▄▄ ░▒
▄▓▓▀▓ II - Mount or burn to access the wast information. ▓▀▓▓▄
▐▓▓▌ ▒░▄▄ III - Watch, read, learn and become all you can be. ▄▄░▒ ▐▓▓▌
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█▒ iNKiSO, QUASAR, JGTiSO, AG, HELL ▒█
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░█▓▀▓▄▄▄▄ Plato (423 BC - 347 BC) was a Classical Greek ▄▄▄▄▓▀▓█░
█▒ ▄▓▀ philosopher, mathematician, student of Socrates ▀▓▄ ▒█
▓░ ▐▓▌ writer of philosophical dialogues, and founder of ▐▓▌ ░▓
▒░ ▀▓▄░ the first institution of higher learning. ░▄▓▀ ░▒
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░ ▒░█ ░░▀▀█▓▄▄░ team.plato@inbox.lv ░▄▄█▓▀▀░░ █░▓ ░
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░ ▒ ▓░ ░ ░▒ ▐▓▓▌ 423 BC - 347 BC ▐▓▓▌ ▒░ ░ ░▓ ░
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░ ░ ▄▄▓▄▓▀▀░ ▀ ▄ 20:12 ▄ ▀ ░▀▀▓▄▓▄▄ ░
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