The.Gnomon.Workshop.Environment.Production.Workflow.Tips.Tricks.and.Concepts-PLATO

Section
Appz
Group
PLATO
Size
1,38 GB
Files
30
Date
2012-11-29

NFO

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   ▓       Environment Production Workflow: Tips, Tricks and Concepts      ▓
  ▒░ ▄▄ ▀                     The Gnomon Workshop                     ▀ ▄▄ ░▒
   └─::─┐                                                             ┌─::─┘
     ▓▓ ░ Date: 2012-11-27                               Disks: xx/29 ░ ▓▓
   ┌─::─┘                                                             └─::─┐
  ▓▓ ░    3D Environment artists require an extensive set of tools       ░ ▓▓
  ▓▓ ░    and techniques in their arsenal in order to deal with the      ░ ▓▓
  ▓▓ ░    complexity of a full 3D environment. Environment artist        ░ ▓▓
  ▓▓ ░    David Lesperance will guide you through his process for        ░ ▓▓
  ▓▓ ░    developing 3D environments in Environment Production           ░ ▓▓
  ▓▓ ░    Workflow û Tips, Tricks and Concepts. Various topics are       ░ ▓▓
  ▓▓ ░    addressed in this lecture, starting with the composition       ░ ▓▓
  ▓▓ ░    and layout of the scene, lighting, materials, textures, and    ░ ▓▓
  ▓▓ ░    sculpting techniques.                                          ░ ▓▓
  ▓▓ ░                                                                   ░ ▓▓
  ▓▓ ░    David begins his lecture on composition and layout, along      ░ ▓▓
  ▓▓ ░    with some of the techniques he uses to find the best           ░ ▓▓
  ▓▓ ░    composition for the environment he is designing. This          ░ ▓▓
  ▓▓ ░    includes finding the right mood and using some quick Adobe«    ░ ▓▓
  ▓▓ ░    Photoshop« tricks to enhance the lighting in the scene He      ░ ▓▓
  ▓▓ ░    then moves into Autodesk« 3ds Max« to go over his process      ░ ▓▓
  ▓▓ ░    for developing materials in V-Ray«, starting with glass and    ░ ▓▓
  ▓▓ ░    various metal materials, pointing out various options in       ░ ▓▓
  ▓▓ ░    the V-Ray« material to make it easier to troubleshoot          ░ ▓▓
  ▓▓ ░    issues when they arise.                                        ░ ▓▓
  ▓▓ ░                                                                   ░ ▓▓
  ▓▓ ░    His lecture then moves into terrain modeling, discussing a     ░ ▓▓
  ▓▓ ░    series of techniques he uses to design convincing terrains.    ░ ▓▓
  ▓▓ ░    He first discusses a technique for blending surfaces,          ░ ▓▓
  ▓▓ ░    starting by sculpting some high resolution rock formations     ░ ▓▓
  ▓▓ ░    using ZBrush4R4« and combining them in 3ds Max« using some     ░ ▓▓
  ▓▓ ░    Boolean operations. He then demonstrates how blend             ░ ▓▓
  ▓▓ ░    materials across the surfaces using vertex paint to control    ░ ▓▓
  ▓▓ ░    a mask within a Blend Material.                                ░ ▓▓
  ▓▓ ░                                                                   ░ ▓▓
  ▓▓ ░    Next he moves on to terrain building using World Machine to    ░ ▓▓
  ▓▓ ░    generate fractal based terrain maps and exporting              ░ ▓▓
  ▓▓ ░    displacement maps to rapidly create terrain assets. David's    ░ ▓▓
  ▓▓ ░    next series of lectures focus on the practical layout,         ░ ▓▓
  ▓▓ ░    composition, texturing, and lighting a digital environment.    ░ ▓▓
  ▓▓ ░    Here, he focuses on the build process, starting with rough     ░ ▓▓
  ▓▓ ░    layout, then adding various rubble assets before moving        ░ ▓▓
  ▓▓ ░    into lighting and texturing the environment.                   ░ ▓▓
  ▓▓ ░                                                                   ░ ▓▓
  ▓▓ ░    During the texture phase, he discusses texture scale issues    ░ ▓▓
  ▓▓ ░    and demonstrates how to keep texture scale consistent          ░ ▓▓
  ▓▓ ░    across multiple assets. His final set of lectures focus        ░ ▓▓
  ▓▓ ░    primarily on rapid modeling and sculpting techniques he        ░ ▓▓
  ▓▓ ░    employs in his workflow. Here, David discusses everything      ░ ▓▓
  ▓▓ ░    from high-resolution sub-D modeling in 3ds Max« to high        ░ ▓▓
  ▓▓ ░    resolution sculpting techniques in ZBrush«.                    ░ ▓▓
  ▓▓ ░                                                                   ░ ▓▓
  ▓▓ ░    His primary focus inside ZBrush« is the use of the new         ░ ▓▓
  ▓▓ ░    Insert Multi Mesh tool and the latest updates to Dynamesh      ░ ▓▓
  ▓▓ ░    in ZBrush4R4«.                                                 ░ ▓▓
  ▓▒ ░                                                                   ░ ▒▓
  ▒░ ▄▄ ▀       I - Unpack this collection of knowledge.              ▀ ▄▄ ░▒
  ▄▓▓▀▓        II - Mount or burn to access the wast information.       ▓▀▓▓▄
 ▐▓▓▌ ▒░▄▄    III - Watch, read, learn and become all you can be.    ▄▄░▒ ▐▓▓▌
  ▀▓█▄░▀▓▓▀                                                         ▀▓▓▀░▄█▓▀
    █▒                  iNKiSO, QUASAR, JGTiSO, AG, HELL                  ▒█
	█▒                                                                    ▒█
   ░█▓▀▓▄▄▄▄      Plato (423 BC - 347 BC) was a Classical Greek     ▄▄▄▄▓▀▓█░
    █▒  ▄▓▀      philosopher, mathematician, student of Socrates     ▀▓▄  ▒█
    ▓░ ▐▓▌      writer of philosophical dialogues, and founder of     ▐▓▌ ░▓
    ▒░  ▀▓▄░       the first institution of higher learning.        ░▄▓▀  ░▒
    ░■  ░▓▀█▓▄▄▄                                              ░▄▄▄▓█▀▓░  ■░
    ░    ▒░█ ░░▀▀█▓▄▄░        team.plato@inbox.lv        ░▄▄█▓▀▀░░ █░▓    ░
    ▄ ▄▓▄▒░█ ▄▓▓▄█▒░░▓█▀▓▄▄░     ▄           ▄     ░▄▄▓▀█▓░░▒█▄▓▓▄ ▓░▒▄▓▄ ▄
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         ░ ▒     ▓░   ░ ░▒ ▐▓▓▌ 423 BC - 347 BC ▐▓▓▌ ▒░ ░   ░▓       ░
         ░ ░     ▒    ░ ▒░▄▓▓▀                   ▀▓▓▄░▒ ░    ▒       ░
           ░     ░  ▄▄▓▄▓▀▀░ ▀  ▄    20:12     ▄ ▀ ░▀▀▓▄▓▄▄  ░
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