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▓ Introduction to nCloth in Maya ▓
▒░ ▄▄ ▀ Digital Tutors ▀ ▄▄ ░▒
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▓▓ ░ Date: 2013-01-10 Disks: xx/31 ░ ▓▓
┌─::─┘ └─::─┐
▓▓ ░ This Maya nCloth Tutorial will help you master many of the ░ ▓▓
▓▓ ░ important tools and features of nCloth, and help you get a ░ ▓▓
▓▓ ░ solid foundation for easily creating realistic clothing ░ ▓▓
▓▓ ░ simulations in Maya. ░ ▓▓
▓▓ ░ ░ ▓▓
▓▓ ░ Creating realistic, believable cloth simulations has always ░ ▓▓
▓▓ ░ been a daunting task for artists who are working in feature ░ ▓▓
▓▓ ░ films, television shows, video games, or wherever these ░ ▓▓
▓▓ ░ types of effects may be required. ░ ▓▓
▓▓ ░ ░ ▓▓
▓▓ ░ We begin this course with an overview of the important ░ ▓▓
▓▓ ░ steps and workflows to keep in mind whenever starting your ░ ▓▓
▓▓ ░ nCloth simulations. From there, we will explore the Nucleus ░ ▓▓
▓▓ ░ node, which lies at the heart of our nDynamic simulations, ░ ▓▓
▓▓ ░ we will discuss many of the attributes that relate to our ░ ▓▓
▓▓ ░ cloth solver, we will learn the importance of scene scale ░ ▓▓
▓▓ ░ in our simulations, how to increase the quality of our ░ ▓▓
▓▓ ░ nCloth simulations, and many additional topics throughout ░ ▓▓
▓▓ ░ this course. ░ ▓▓
▓▒ ░ ░ ▒▓
▒░ ▄▄ ▀ I - Unpack this collection of knowledge. ▀ ▄▄ ░▒
▄▓▓▀▓ II - Mount or burn to access the wast information. ▓▀▓▓▄
▐▓▓▌ ▒░▄▄ III - Watch, read, learn and become all you can be. ▄▄░▒ ▐▓▓▌
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█▒ iNKiSO, QUASAR, JGTiSO, AG, HELL ▒█
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░█▓▀▓▄▄▄▄ Plato (423 BC - 347 BC) was a Classical Greek ▄▄▄▄▓▀▓█░
█▒ ▄▓▀ philosopher, mathematician, student of Socrates ▀▓▄ ▒█
▓░ ▐▓▌ writer of philosophical dialogues, and founder of ▐▓▌ ░▓
▒░ ▀▓▄░ the first institution of higher learning. ░▄▓▀ ░▒
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░ ▒░█ ░░▀▀█▓▄▄░ team.plato@inbox.lv ░▄▄█▓▀▀░░ █░▓ ░
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░ ▒ ▓░ ░ ░▒ ▐▓▓▌ 423 BC - 347 BC ▐▓▓▌ ▒░ ░ ░▓ ░
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░ ░ ▄▄▓▄▓▀▀░ ▀ ▄ 20:12 ▄ ▀ ░▀▀▓▄▓▄▄ ░
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