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_:_ _ _ _ |//__//__ _ _ _ _ __\\__\\| _ _ _ _:_
| |
| Mechanical Character Design |
:_ _ _ _ _ ...__..__ _ _ _ _ __..__... _ _ _ _ _:
| |
| Date [ 2013-07-18 ] Disks [ xx/33 ] |
:_ _ _ _ _ ...__..__ _ _ _ _ __..__... _ _ _ _ _:
| |
| Mechanical Character Design |
| with Joe Peterson |
| |
| In this tutorial, concept designer Joe Peterson breaks down |
| the process of creating a mechanical character using only a |
| story outline as the starting point. With the initial |
| premise being a believable sci-fi future world, Joe sets |
| out to design an appropriate mechanized unit for a high- |
| tech SWAT team. He begins by discussing how this initial |
| idea influences the entire design process, beginning with |
| reference gathering and following all the way to the final |
| detailing and rendering phases. Joe demonstrates how, once |
| a level of technology is decided on, the appearance and |
| features of the mechanics are much easier to design. |
| Throughout the tutorial, he discusses the balance between |
| using imagination over using real-world design elements and |
| the importance of building up a visual design vocabulary to |
| help make informed design choices, leading to appropriate |
| mechanical designs. By walking through every step, from |
| initial sketch, to refinement, detailing and final |
| rendering, Joe shows his process of balancing imaginative |
| features with real-world design to deliver a convincing, |
| yet unique and creative mechanical design. He also |
| discusses how to frame your mechanical design around the |
| needs of the story or setting, ensuring that the context |
| will help drive your creative decisions along the way. This |
| tutorial offers various techniques and processes for |
| creating and refining a mechanical design that is intended |
| to not only look cool, but also communicate its function at |
| a glance. |
| |
| Details |
| Instructor: Joe Peterson |
| SKU: JPE01 |
| Duration: 200 minutes |
| |
:_ _ _ _ _ ...__..__ _ _ _ _ __..__... _ _ _ _ _:
| |
| I - Unwrap the book. |
| II - Mount the book to access it's contents. |
| III - Watch, learn and expand your mind. |
|_._ _ _ _ . . _ _ _ _._|
: _ / . team.plato@inbox.lv . \ _ :
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_ _ | / G R E E T I N G S \ | _ _
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| | iNKiSO, QUASAR, JGTiSO, AG, HELL | |
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