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<--( RELEASE )--------------------------------------------------------------->
TITLE........: INTRODUCTION TO REALFLOW 2013
PUBLISHER....: DIGITALTUTORS - LANGUAGE......: ENGLISH
LINK.........: http://is.gd/ynYXAF - RELEASE TYPE..: RETAIL
FORMAT.......: ISO - RELEASE DATE..: 2013/08/17
RUNTIME......: 6H 12M - STORE DATE....: 2013/04/01
AUTHOR.......: JUSTIN MARSHALL - DISKS.........: 53 x 100MB
LEVEL........: BEGINNER - SAVED MONEY...: A BIT ;>
<--( TUTORIAL )--------------------------------------------------------------->
In this tutorial we'll take an introductory look at ZBrush, a powerful
sculpting, painting, and illustration application.
We'll begin by exploring the ZBrush interface and cover the process of
getting geometry ready to sculpt so you can jump in and begin creating. We'll
talk about Pixols and the unique 2.5D workflow and we'll talk about basic methods
for creating and manipulating geometry on the canvas. Subdividing your mesh and
beginning to use the sculpting brushes to add detail will be covered, as well as
techniques for painting your models.
We'll also cover topics like masking, polygroups, and several innovative methods
for building geometry including ZSpheres, DynaMesh and ShadowBox. We'll start
with some simple geometry and then progress to more of a project-based approach
as we explore sculpting, painting, using FiberMesh, lighting and rendering,
and map creation.
ZBrush is an extremely robust application, so we'll only be able to skim the
surface of many of its tools in our time together. You can, however, find more
in depth tutorials on many of these topics on the site.
<--( RESPECT ) --------------------------------------------------------------->
DDU - BBL - iNTENSiTY - AEROHOLICS - RBS - LiB - EEn - JGT
<-- ----- -------------------------------------------------------------------->