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<--( RELEASE )--------------------------------------------------------------->
TITLE........: INTEGRATING 3D TITLES INTO FOOTAGE IN NUKEX
PUBLISHER....: DIGITALTUTORS - LANGUAGE......: ENGLISH
LINK.........: http://is.gd/fvGZ2N - RELEASE TYPE..: RETAIL
FORMAT.......: ISO - RELEASE DATE..: 2013/09/04
RUNTIME......: 01H 21M - STORE DATE....: 2013/09/02
AUTHOR.......: LAURA SMITH - DISKS.........: 17 x 50MB
LEVEL........: BEGINNER - SAVED MONEY...: A BIT ;>
DISKNAME.....: keiso_dti3dtifinx - ISO CHECKSUM..: 177C4089
<--( TUTORIAL )--------------------------------------------------------------->
In this series of lessons, we will explore the process for tracking our camera
movements to integrate a text logo into a live action scene.
We start out by tracking and solving the camera to map out the motion of the
camera from the live action plate. We then bring in an OBJ file containing a
simple text based logo, which we use as our 3D image. Then, we proceed to
lighting and compositing the text with our background.
We learn tricks for getting a better camera solve and how to get the most
control out of the lighting system in NUKE. We also learn how to color correct
the final composite to give it the cinematic feel of blue tinted blacks and
yellow tinted whites. This tutorial is for you if you are interested in
matchmoving and want to do a quick project that will get you fast results.
<--( RESPECT ) --------------------------------------------------------------->
DDU - BBL - iNTENSiTY - AEROHOLICS - RBS - LiB - EEn - JGT
<-- ----- -------------------------------------------------------------------->