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<--( RELEASE )--------------------------------------------------------------->
TITLE........: INTRODUCTION TO SUBSTANCE DESIGNER
PUBLISHER....: DIGITALTUTORS - LANGUAGE......: ENGLISH
LINK.........: http://is.gd/hm9ZCZ - RELEASE TYPE..: RETAIL
FORMAT.......: ISO - RELEASE DATE..: 2013/09/05
RUNTIME......: 01H 36M - STORE DATE....: 2013/04/15
AUTHOR.......: JOSHUA KINNEY - DISKS.........: 19 x 50MB
LEVEL........: BEGINNER - SAVED MONEY...: A BIT ;>
DISKNAME.....: keiso_dtitsd - ISO CHECKSUM..: D413A10E
<--( TUTORIAL )--------------------------------------------------------------->
In this series of introductory Substance Designer tutorials, we are going to
learn the fundamentals of working with Substance Designer.
We will start out with the basic fundamentals by exploring the interface,
modifying your work space and how to navigate in certain panels. After that
we'll jump right into learning about some of the major nodes used to create
textures from scratch right in Substance Designer.
Here we'll learn how to properly create and manage our graph, which will be
extremely important at output time. Then we'll learn the process of
connecting the proper nodes together and learn what to do when nodes don't
work together.
Finally we'll learn how to tap into the true power of Substance Designer by
learning how to expose functions which gives the end user ultimate control
over your textures in any software package that supports Substance Designer.
<--( RESPECT ) --------------------------------------------------------------->
DDU - BBL - iNTENSiTY - AEROHOLICS - RBS - LiB - EEn - JGT
<-- ----- -------------------------------------------------------------------->