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<--( RELEASE )--------------------------------------------------------------->
TITLE........: BUILDING A RIGGED CAMERA COMPOSITION IN AFTER EFFECTS
PUBLISHER....: DIGITALTUTORS - LANGUAGE......: ENGLISH
LINK.........: http://is.gd/pDySYr - RELEASE TYPE..: RETAIL
FORMAT.......: ISO - RELEASE DATE..: 2013/10/07
RUNTIME......: 03H 38M - STORE DATE....: 2013/09/23
AUTHOR.......: LAURA SMITH - DISKS.........: 43 x 50MB
LEVEL........: ADVANCED - SAVED MONEY...: A BIT ;>
DISKNAME.....: keiso_dtbarcciae - ISO CHECKSUM..: 4C7B9BCB
<--( TUTORIAL )--------------------------------------------------------------->
In this series of After Effects tutorials, we will learn how to rig a camera
using an animated Null object in After Effects.
We will start out by getting a few things set up in the project with importing
assets. We then move onto getting the position of the Null object set up. This
project execution requires a knowledge of Spatial and Temporal keyframe
interpolation, which we go over as we are setting up the animation of the
Null object.
After parenting the camera to the Null object, we then begin to use the
imported assets to create different abstract towers that have multiple Z space
position coordinates to give the project a 3D look. After finishing the set up
of the scenes, we end by changing things like Camera focus and Blur type, as
well as adding vignette and bokeh effects.
By the end of this tutorial, you'll be able to create your own rigged camera
as well as create 3D effects with originally 2D layers.
<--( RESPECT ) --------------------------------------------------------------->
DDU - BBL - iNTENSiTY - AEROHOLICS - RBS - LiB - EEn - JGT
<-- ----- -------------------------------------------------------------------->