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<--( RELEASE )--------------------------------------------------------------->
TITLE........: SCULPTING HUMAN EYES IN ZBRUSH
PUBLISHER....: DIGITALTUTORS - LANGUAGE......: ENGLISH
LINK.........: http://is.gd/v1sP2m - RELEASE TYPE..: RETAIL
FORMAT.......: ISO - RELEASE DATE..: 2013/10/17
RUNTIME......: 00H 33M - STORE DATE....: 2013/08/26
AUTHOR.......: JUSTIN MARSHALL - DISKS.........: 09 x 50MB
LEVEL........: INTERMEDIATE - SAVED MONEY...: A BIT ;>
DISKNAME.....: keiso_dtsheyizb - ISO CHECKSUM..: E82C42B6
<--( TUTORIAL )--------------------------------------------------------------->
The eyes of our characters have to be among their most important features. And
although everyone's eyes are different, there are some key landmarks that will
exist for most human characters.
Our goal in sculpting the eyes is to create a slightly unique look while still
adhering to some common structural elements. In this tutorial we will go over
the basic shapes and landmarks of human eyes.
We'll start by using ZBrush to build up some material around the top and
bottom of the eyeball. We'll use DynaMesh and inserted curves to quickly
define the eyelids and add mass. Brushes like Polish and Pinch will allow us
to get a more defined look and the Move brush will be a great tool for
relocating sculpted areas to better match our end goal.
In the end, you'll have a better understanding of the structure of the area
around human eyes and you'll be much more comfortable sculpting the eyes for
your human characters.
<--( RESPECT ) --------------------------------------------------------------->
DDU - BBL - iNTENSiTY - AEROHOLICS - RBS - LiB - EEn - JGT
<-- ----- -------------------------------------------------------------------->