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<--( RELEASE )--------------------------------------------------------------->
TITLE........: MULTIPHASE BOSS BATTLE IN UNITY
PUBLISHER....: DIGITALTUTORS - LANGUAGE......: ENGLISH
LINK.........: http://is.gd/45zCU6 - RELEASE TYPE..: RETAIL
FORMAT.......: ISO - RELEASE DATE..: 2013/11/02
RUNTIME......: 0H 03M - STORE DATE....: 2013/10/21
AUTHOR.......: JOSHUA KINNEY - DISKS.........: 25 x 50MB
LEVEL........: INTERMEDIATE - SAVED MONEY...: A BIT ;>
DISKNAME.....: keiso_dtmpbbiu - ISO CHECKSUM..: 647AC54C
<--( TUTORIAL )--------------------------------------------------------------->
In this series of Unity tutorials, we will learn how to create a multi-phase
boss battle for a first person shooter. We will start out by learning how to
set up our animated game boss for use with Mecanim in Unity.
We'll learn how to properly import our boss's model, rig and animations. From
there, we'll begin assembling the colliders needed to take and receive damage
from the player. Then we'll jump into bringing our boss to life with scripting.
We'll begin scripting the boss detection system that will be based on sight.
Then we'll begin scripting the different states of the boss. Once we have the
major framework of the boss's behavior, we'll begin tightening up the overall
functionality by testing for any noticeable gaps in our logic.
Then we'll wrap up the training by creating the boss health script that will
bring the boss battle to an end.
<--( RESPECT ) --------------------------------------------------------------->
DDU - BBL - iNTENSiTY - AEROHOLICS - RBS - LiB - EEn - JGT
<-- ----- -------------------------------------------------------------------->