DIGITALTUTORS_UNITY_MOBILE_GAME_DEVELOPMENT_ENVIRONMENT_MODELING_TUTORIAL-kEISO

Section
Appz
Group
kEISO
Size
1,21 GB
Files
28
Date
2013-11-05

NFO

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 <--( RELEASE )--------------------------------------------------------------->
TITLE........: UNITY MOBILE GAME DEVELOPMENT: USER INTERFACE DESIGN

PUBLISHER....: DIGITALTUTORS             -  LANGUAGE......: ENGLISH
LINK.........: http://is.gd/889Rkc       -  RELEASE TYPE..: RETAIL        
FORMAT.......: ISO                       -  RELEASE DATE..: 2013/11/05
RUNTIME......: 01H 19M                   -  STORE DATE....: 2012/01/02
AUTHOR.......: JUSTIN MARSHALL           -  DISKS.........: 26 x 50MB
LEVEL........: ADVANCED                  -  SAVED MONEY...: A BIT ;>
DISKNAME.....: keiso_dtumgdem            -  ISO CHECKSUM..: 0281F327

<--( TUTORIAL )--------------------------------------------------------------->
In this series of tutorials, we will talk about some of the steps that we went 
through in order to build the subway level for our Unity mobile game project. 
In this course we will examine the process of creating the game level for our
Unity mobile project. We will start by referencing our game document, which 
will give us a great deal of information, not only on the look of our models, 
but also on more technical aspects like geometry and texture resolutions. 
We'll talk about basic modeling techniques for creating the different parts of 
our game level and we'll concentrate on creating portions of the level that can 
be seamlessly tiled. We'll go over how we can break down our reference art and 
where we can add unique details to break up the repeating geometry. We'll 
finish by talking about methods for making sure all of the pieces match up 
properly and are saved out for uv and texture work. This course goes over the 
process for creating our game level and the thoughts behind the decisions but 
it is not a step-by-step modeling tutorial. If you'd like to get up to speed on 
modeling in Maya, I'd recommend the Introduction to Modeling in Maya which goes 
over the tools we use here in greater detail. If you want a more step-by-step 
look at game-type environments in general, try Creating Low Resolution 
Environments in Maya and Photoshop.
<--( RESPECT ) --------------------------------------------------------------->
       DDU - BBL - iNTENSiTY - AEROHOLICS - RBS - LiB - EEn - JGT
<-- ----- -------------------------------------------------------------------->

Files

PathSize
keiso_dtumgdem.nfo4,39 KB
keiso_dtumgdem.r0047,68 MB
keiso_dtumgdem.r0147,68 MB
keiso_dtumgdem.r0247,68 MB
keiso_dtumgdem.r0347,68 MB
keiso_dtumgdem.r0447,68 MB
keiso_dtumgdem.r0547,68 MB
keiso_dtumgdem.r0647,68 MB
keiso_dtumgdem.r0747,68 MB
keiso_dtumgdem.r0847,68 MB
keiso_dtumgdem.r0947,68 MB
keiso_dtumgdem.r1047,68 MB
keiso_dtumgdem.r1147,68 MB
keiso_dtumgdem.r1247,68 MB
keiso_dtumgdem.r1347,68 MB
keiso_dtumgdem.r1447,68 MB
keiso_dtumgdem.r1547,68 MB
keiso_dtumgdem.r1647,68 MB
keiso_dtumgdem.r1747,68 MB
keiso_dtumgdem.r1847,68 MB
keiso_dtumgdem.r1947,68 MB
keiso_dtumgdem.r2047,68 MB
keiso_dtumgdem.r2147,68 MB
keiso_dtumgdem.r2247,68 MB
keiso_dtumgdem.r2347,68 MB
keiso_dtumgdem.r2443,72 MB
keiso_dtumgdem.rar47,68 MB
keiso_dtumgdem.sfv754 B