DIGITALTUTORS_UNITY_MOBILE_GAME_DEVELOPMENT_SET_DRESSING_TUTORIAL-kEISO

Section
Appz
Group
kEISO
Size
1,40 GB
Files
33
Date
2013-11-05

NFO

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 <--( RELEASE )--------------------------------------------------------------->
TITLE........: UNITY MOBILE GAME DEVELOPMENT: SET DRESSING

PUBLISHER....: DIGITALTUTORS             -  LANGUAGE......: ENGLISH
LINK.........: http://is.gd/aqrZLb       -  RELEASE TYPE..: RETAIL        
FORMAT.......: ISO                       -  RELEASE DATE..: 2013/11/05
RUNTIME......: 01H 19M                   -  STORE DATE....: 2012/01/02
AUTHOR.......: JUSTIN MARSHALL           -  DISKS.........: 31 x 50MB
LEVEL........: ADVANCED                  -  SAVED MONEY...: A BIT ;>
DISKNAME.....: keiso_dtumgdsetd          -  ISO CHECKSUM..: D1899551

<--( TUTORIAL )--------------------------------------------------------------->
In this series of tutorials, we will talk about the process we went through to 
create props and dress the level of our Unity Mobile Game Development project. 
We will start the training by taking a look at our game development document 
as well as the artwork that we have. These will give us a better idea of the 
technical aspects of our models and their look. We'll talk about building the
geometry and creating texture maps for pieces of our level like old oil drums, 
boards and lights. We'll also cover workflows between Maya and Mudbox for 
modeling, sculpting, and painting bits of organic debris to illustrate the 
enemy infestation. We'll finish up by talking about dressing the set 
temporarily in Maya as a guide for the final dressing in Unity. This course
goes over the process for creating props and set dressing and the thoughts 
behind the decisions but it is not a step-by-step tutorial. If you'd like to 
get up to speed on modeling in Maya, I'd recommend Introduction to Modeling 
in Maya which goes over the tools we use here in greater detail. If you want a 
more step-by-step look at creating assets in Mudbox, we have a variety of 
training available, including Introduction to Mudbox 2012 which will get you 
started very quickly. So over the next hour and a half or so, we'll talk about
creating the pieces necessary to dress our set and give it a realistic, aged 
and worn look.
<--( RESPECT ) --------------------------------------------------------------->
       DDU - BBL - iNTENSiTY - AEROHOLICS - RBS - LiB - EEn - JGT
<-- ----- -------------------------------------------------------------------->

Files

PathSize
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keiso_dtumgdsetd.r2847,68 MB
keiso_dtumgdsetd.r292,54 MB
keiso_dtumgdsetd.rar47,68 MB
keiso_dtumgdsetd.sfv961 B