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<--( RELEASE )--------------------------------------------------------------->
TITLE........: QUICK START TO MODELING IN MAYA: VOLUME 2
PUBLISHER....: DIGITALTUTORS - LANGUAGE......: ENGLISH
LINK.........: http://is.gd/oumuHI - RELEASE TYPE..: RETAIL
FORMAT.......: ISO - RELEASE DATE..: 2013/11/06
RUNTIME......: 01H 15M - STORE DATE....: 2013/10/21
AUTHOR.......: JUSTIN MARSHALL - DISKS.........: 13 x 50MB
LEVEL........: BEGINNER - SAVED MONEY...: A BIT ;>
DISKNAME.....: keiso_dtqstmimayav2 - ISO CHECKSUM..: 3E37DB58
<--( TUTORIAL )--------------------------------------------------------------->
In volume 2 of the Quick Start to Modeling in Maya, we'll build on the
concepts covered in volume 1.
We'll start by blocking in the main shape of the weapon case we'll use for
this project. You'll learn to think through seamless models and place edges
appropriately in preparation for adding to the model. We'll shape the case
using polygon modeling tools and use smoothing to get a polished look.
We'll also build and attach pieces like the latches and learn to extract
detail from existing geometry to add finishing touches. We'll also touch
on creating and manipulating NURBS geometry before we finish by cleaning up
our model, naming our pieces, scaling and setting up an appropriate hierarchy.
These courses are designed to be taken in sequence so we really encourage you
to start with Volume 1 before continuing with this section. We also encourage
you to take advantage of the assignments that follow each volume. These
assignments will allow you to take what you've learned and apply those tools
and techniques to your own projects.
<--( RESPECT )---------------------------------------------------------------->
DDU - BBL - iNTENSiTY - AEROHOLICS - RBS - LiB - EEn - JGT
<-- ----- -------------------------------------------------------------------->