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Age_Of_Wonders_III_Update_v1.09-FASDOX
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Age Of Wonders III (c) Triumph Studios *Update v1.09*
Date ..........: 2014-04-27 04 x 05.00 :......... Files
Language ......: Multi 5 - :.... Protection
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█ [ ] Update [ ] NoCD/NoDVD Crack [ ] Language Selector █
█ [ ] DLC [ ] Cheatscodes [ ] Trainer █
█ [ ] Unlocker [ ] Keygen [ ] GameGuide █
█ [ ] Savegame Editor [+] Covers [ ] Manual █
█ [ ] Other: █
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Requirements:
- Age.of.Wonders.III-RELOADED
Changelog:
~~~~~~~~~~
v1.09
* Compatibility:
- WQHD / QHD (up to 2560 x 1440 / 2560 x 1600) native resolution display
support (the Black & White boxes and blurry text should disappear). Fix
has been verified to work up to and including a resolution of 2560 x 1660.
- Fixed an issue for people using Intel HD Graphics - specifically for
HD4000 and Surface 2 Pro - in combination with certain driver version,
that caused a crash when opening interface screens - e.g. starting the
game, opening options menu, skill book, etc.
* Performance:
- Fixed frame drop when armies were selected.
- Fixed decreasing frame rate occurring during extended play, particularly
in longer battles.
- Fixed a memory leak when Windows was locked.
- Optimized a feature effecting maps with water, which should now show
increased framerate.
* AI Improvements:
- Fixed some cases where the tactical AI would come out from behind the
walls of cities and fortresses too soon.
- Stopped the AI spamming disjunction, so players can now use global magic
more easily.
- Fixed an issue where the tactical AI would cast a resurrection spell on an
invalid target.
- Made 'squire' AI easier to beat.
- AI settings for players were changed to compensate for this change, to
keep the same level of challenge on normal difficulty.
- Using the 'restart' option in a campaign map now returns the player to the
briefing, allowing map difficulty to be changed.
* Scenario & Campaign:
- Campaign: Heroes being mind controlled no longer causes you to instantly
lose a campaign map if you rescue them by the end of combat.
- Campaign: Heroes which are protected by the 'resurgence' effect - e.g. the
theocrat's 'rebirth' spell - can now die in tactical combat without
causing you to lose the campaign map, as long as you win the battle that
they die in.
- Blightmouth Crater: Closed a gap in impassable mountains.
- Blightmouth Crater: Removed two superfluous hearts of the blight.
- Blightmouth Crater: Fixed the behavior of independent armies.
- Elven Resurgence: Player 6 now starts with more gold mines, making the
starting positions more balanced.
- 4th Elven Court map: Independents no longer interfere with one of the
starting quests.
- 4th Commonwealth map: Fixed a message that missed an icon under specific
circumstances.
- 5th Commonwealth map: A 'defeat leader' quest no longer reveals that
leader's position.
- 5th Commonwealth map: Fixed a story message that had overlapping lines of
text.
- 6th Elven Court & Commonwealth maps: Prevented story characters from dying
when you are victorious.
- 6th Elven Court and Commonwealth maps: Added a few building upgrades to
starting cities to give the player a better starting situation and more
options.
* Other Fixes:
- Fixed settings - e.g. graphics settings - not being saved when using the
'guest' profile.
- Fixed an issue when logging in with usernames of two characters.
- Fixed the stack confirm movement button being disabled in some situations
when a stack was auto-moving.
- Fixed a rare crash caused by a player razing a city with a heart of
blight, tropics, etc in its domain
- Fixed an issue where a backstab bonus wasn't being correctly applied. This
led to situations where a unit could backstab a target without flanking it.
- Fixed a crash triggered by clicking on a 'You lost your throne city!'
event.
- Fixed a crash triggered by selecting a 'Egg has hatched' after loading the
save game.
- Fixed the 'Remove army from event list' shortcut key function so armies
are properly removed from the list.
- Fixed an issue where the 'Protect your leader and throne city' quest
failed to complete on victory.
- The game now ignores controller input, to prevent camera drift when a
controller is plugged in.
- 'Spring of life' now rewards units when explored.
- When creating a new custom leader, the field for setting a name is now
left empty by default.
* Balance:
- 'Shrine of smiting' is no longer 'Devout', nerfing 'Shrine of smiting'
doom stacks which relied on stacking 'Devout' bonuses for the 'Smiting
prayer bolts'.
- 'Shadow stalker' now does cold damage. This fixes an issue where rogues
had limited options vs. blight immune troops.
- Increased the research costs of skills to slow down progression through
the skill tree.
- Increased cost of racial tier 3 unit building to 300 gold and 100 mana.
- Decreased the base production of cities.
- Fixed issue with 'Libraries' and 'Observatories' generating too much
knowledge.
* Features:
- Added buttons on either side of the city name that cycle through cities
owned by the player.
- We added a quick save option, bound under CTRL+S by default.
- Added extra text to the preview popup when attacking a city wall. Players
can now see the hit points the wall have remaining as they plan their
attack.
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Age of Wonders III is the long anticipated sequel to the award-winning
strategy series. Delivering a unique mix of Empire Building, Role Playing
and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy
strategy for veterans of the series and new players alike!
URL: http://www.ageofwonders.com
URL: http://www.gog.com/game/age_of_wonders_3_deluxe_edition
URL: http://store.steampowered.com/app/226840/
NOTE: This update was made from the unprotected GOG.com version. It includes
this additional DLC scenarios: Dragon's Throne and Elven Resurgence
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- UnRAR
- Run update
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Tired about all the self-made CD/DVD images made from download versions of
the games? Our games are made from physical sources if possible - like in
the good old times and how we think it should still be done. In our opinion
digital download versions should be tagged as such or at least it should be
noted in the nfo. Also we think that physical sources never could be dupes
of digital versions as well as CD versions are no dupes of DVD ones. All
old and still active scene rules proof that we are right (the new S.I.R
rules from 2009 and 2010 are not signed by any scene group and are not
active because of that).
We bring you games that other groups do not do. We are different, like us
or hate us. You think some games that we release are crap? We do not care
because we think that scene means that every game should be released.
To rise the quality of our releases we now try to make all our releases
both in normal image format (bin/cue or iso) as requested by the scene
rules and also in clone (Alcohol 120%) format.
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Razor1911 - RELOADED