Lynda.com.Creating.Cityscapes.in.3ds.Max-ELOHiM

Section
Appz
Group
ELOHiM
Size
713,11 MB
Files
17
Date
2014-09-13

NFO


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     RELEASE NAME....: Lynda.com.Creating.Cityscapes.in.3ds.Max-ELOHiM
     RELEASE DATE....: 2014-09-13
     RELEASE SIZE....: 15x50Mb
     FORMAT..........: Bookware
     LANGUAGE........: English
     URL.............: http://www.lynda.com
	 
     Learn to design and model a city from almost any era, in Autodesk 3ds Max.
     After assessing the conditions, architecture, and boundaries of the city,
     Adam Crespi diagrams its evolution, ensuring the digital cityscape
     exhibits a growth pattern and layout like any of its real-world
     counterparts. Then he designs the basic structure and components of the
     city in Adobe Illustrator, generating reusable symbols to represent trees,
     lights, and buildings. With the plan in hand, Adam dives into 3ds Max,
     creating Proxy objects as he lays out the city to scale. Each element is
     then set up as a reference object and duplicated throughout the scene,
     using containers, Alembic caches, and mental ray Proxy objects. The final
     chapter shows you how to add skies and other matte-painting backgrounds to
     your views, and includes a real-world example of cityscape modeling with a
     moving camera: a project simulating the movement of a crane on a studio
     backlot.

     Topics include:
     * Conceptualizing the city
     * Planning the city in Illustrator
     * Drawing buildings
     * Laying out the city grid
     * Creating tree and lighting elements
     * Building a reference structure
     * Modeling streets modules and fixtures
     * Creating referenced objects and mental ray Proxy objects
     * Exporting layer markers for compositing

     Author: Adam Crespi
     Subject: 3D + Animation, Architecture, Rendering, Textures, Materials,
     Lighting, CAD
     Software: 3ds Max 2015
     Level: Intermediate
     Duration: 3h 22m
     Released: Sep 12, 2014

Files

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elohim.nfo2,99 KB