Lynda.com.Dynamic.Simulations.with.Bullet.Physics.in.Maya-ELOHiM

Section
Appz
Group
ELOHiM
Size
353,26 MB
Files
27
Date
2014-10-23

NFO


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     RELEASE NAME....: Lynda.com.Dynamic.Simulations.with.Bullet.Physics.in.Maya-ELOHiM
     RELEASE DATE....: 2014-10-23
     RELEASE SIZE....: 25x15Mb
     FORMAT..........: Bookware
     LANGUAGE........: English
     URL.............: http://www.lynda.com
	 
     Visual effects designers and video game artists often need to animate
     complex scenes containing physical simulations. The Bullet dynamics
     solver, an open-source physics engine, is a great solution, and it
     replaces Maya's legacy rigid-body and soft-body toolsets. Fast and
     efficient, Bullet is highly optimized and integrated into the existing
     Maya toolset. In this course, Aaron F. Ross shows how to set up and direct
     Bullet simulations for collisions, breakage, and simple cloth effects.
     Learn how to create simulations with polygon objects; work with dynamic
     and passive rigid bodies; integrate dynamics with keyframes, constraints,
     and soft bodies; and use rigid sets to create breakage simulations. Aaron
     will also show how to leverage Alembic data for faster baking, caching,
     and importing and exporting.

     Topics include:
     * Loading the Bullet plugins
     * Creating static and dynamic bodies
     * Adjusting solver attributes
     * Integrating keyframes
     * Creating and transforming constraints
     * Creating rigid sets
     * Holding set members together with a Glue constraint
     * Creating soft bodies
     * Baking a soft-body simulation
     * Inflating a soft body with Pressure

     Author: Aaron F. Ross
     Subject: 3D + Animation, Particles, Visual Effects, Animation
     Software: Maya 2015
     Level: Advanced
     Duration: 1h 35m
     Released: Oct 16, 2014

Files

PathSize
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e-ldswbpim.r239,94 MB
e-ldswbpim.rar14,31 MB
e-ldswbpim.sfv625 B
elohim.nfo2,84 KB