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RELEASE NAME....: Lynda.com.Dynamic.Simulations.with.Bullet.Physics.in.Maya-ELOHiM
RELEASE DATE....: 2014-10-23
RELEASE SIZE....: 25x15Mb
FORMAT..........: Bookware
LANGUAGE........: English
URL.............: http://www.lynda.com
Visual effects designers and video game artists often need to animate
complex scenes containing physical simulations. The Bullet dynamics
solver, an open-source physics engine, is a great solution, and it
replaces Maya's legacy rigid-body and soft-body toolsets. Fast and
efficient, Bullet is highly optimized and integrated into the existing
Maya toolset. In this course, Aaron F. Ross shows how to set up and direct
Bullet simulations for collisions, breakage, and simple cloth effects.
Learn how to create simulations with polygon objects; work with dynamic
and passive rigid bodies; integrate dynamics with keyframes, constraints,
and soft bodies; and use rigid sets to create breakage simulations. Aaron
will also show how to leverage Alembic data for faster baking, caching,
and importing and exporting.
Topics include:
* Loading the Bullet plugins
* Creating static and dynamic bodies
* Adjusting solver attributes
* Integrating keyframes
* Creating and transforming constraints
* Creating rigid sets
* Holding set members together with a Glue constraint
* Creating soft bodies
* Baking a soft-body simulation
* Inflating a soft body with Pressure
Author: Aaron F. Ross
Subject: 3D + Animation, Particles, Visual Effects, Animation
Software: Maya 2015
Level: Advanced
Duration: 1h 35m
Released: Oct 16, 2014