Lynda.com.Mastering.UVW.Mapping.in.3ds.Max-ELOHiM

Section
Appz
Group
ELOHiM
Size
579,55 MB
Files
15
Date
2014-11-11

NFO


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     RELEASE NAME....: Lynda.com.Mastering.UVW.Mapping.in.3ds.Max-ELOHiM
     RELEASE DATE....: 2014-11-11
     RELEASE SIZE....: 13x50Mb
     FORMAT..........: Bookware
     LANGUAGE........: English
     URL.............: http://www.lynda.com
	 
     UVW mapping allows you to take a mathematical, coordinate-based approach
     to mapping 2D textures to irregular 3D objects in 3ds Max. The tools might
     seem complex, but this course will help you master them and put UVW
     mapping to work in your own projects. Author Joel Bradley starts with the
     basicsùdefining UVW space and coordinatesùand introduces the UVW Map
     modifier, the key to applying map coordinates and adjusting map placement.
     From there he looks at the source wrapping options in the bitmap and
     procedural map nodes, and at the differences when mapping to static and
     animated meshes. Chapter three covers the powerful Unwrap UVW modifier and
     its selection, peel-, and pelt-mapping tools. The course concludes with an
     overview of the options in the Edit UVW window.

     Topics include:
     * What are UVW coordinates?
     * Understanding UVW space
     * Autogenerating coordinates
     * Using map channels
     * Working with the World XYZ and Object XYZ systems
     * Peel and pelt mapping
     * Reshaping UV elements
     * Relaxing UVs
     * Rendering out a UV template

     Author: Joel Bradley
     Subject: 3D + Animation, Rendering, Textures, Materials
     Software: 3ds Max 2015
     Level: Intermediate
     Duration: 2h 32m
     Released: Nov 11, 2014

Files

PathSize
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e-lmuvwmi3dsmax.r0247,68 MB
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e-lmuvwmi3dsmax.r0647,68 MB
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e-lmuvwmi3dsmax.r1047,68 MB
e-lmuvwmi3dsmax.r117,34 MB
e-lmuvwmi3dsmax.rar47,68 MB
e-lmuvwmi3dsmax.sfv390 B
elohim.nfo2,70 KB