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RELEASE NAME....: Lynda.com.Mastering.UVW.Mapping.in.3ds.Max-ELOHiM
RELEASE DATE....: 2014-11-11
RELEASE SIZE....: 13x50Mb
FORMAT..........: Bookware
LANGUAGE........: English
URL.............: http://www.lynda.com
UVW mapping allows you to take a mathematical, coordinate-based approach
to mapping 2D textures to irregular 3D objects in 3ds Max. The tools might
seem complex, but this course will help you master them and put UVW
mapping to work in your own projects. Author Joel Bradley starts with the
basicsùdefining UVW space and coordinatesùand introduces the UVW Map
modifier, the key to applying map coordinates and adjusting map placement.
From there he looks at the source wrapping options in the bitmap and
procedural map nodes, and at the differences when mapping to static and
animated meshes. Chapter three covers the powerful Unwrap UVW modifier and
its selection, peel-, and pelt-mapping tools. The course concludes with an
overview of the options in the Edit UVW window.
Topics include:
* What are UVW coordinates?
* Understanding UVW space
* Autogenerating coordinates
* Using map channels
* Working with the World XYZ and Object XYZ systems
* Peel and pelt mapping
* Reshaping UV elements
* Relaxing UVs
* Rendering out a UV template
Author: Joel Bradley
Subject: 3D + Animation, Rendering, Textures, Materials
Software: 3ds Max 2015
Level: Intermediate
Duration: 2h 32m
Released: Nov 11, 2014