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QUASAR PROUDLY PRESENTS
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Photoshop Variables: Game Production Art
(c) Lynda.com
Supplier . : QUASAR Size ..... : 24 x 15MB
Cracker .. : QUASAR Protection : Condom
Packager . : QUASAR Type ..... : Brain Enhancement
Date ..... : 04-30-2015 OS ....... : Win/Mac
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Photoshop Variables: Game Production Art
with Dennis Meyer
Games often require many variations of a single asset, such as
cards, tokens, or badges. Using Photoshop variables, designers
can speed up and simplify the process of creating these repetitive
elements. They can create a single template for their artwork,
load all the text and graphics from an external data file, and
generate 100s or 1000s of assets at one time. This workflow also
allows for adjustments to the design, text, and imagery very late
into the processùwithout impacting the production schedule.
In this course, Dennis Meyer shows how to create and manage the
artwork for an example card game using Photoshop variables. He'll
show how to organize a basic template in Photoshop, assign variables
for the text and images, and build an external data source in a
Google spreadsheet (taking advantage of calculations and other
powerful spreadsheet functions). Then he'll show how to load data
into the template, export artwork, and make the template available
to others.
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INSTALLATION
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Unpack, burn or mount and enjoy.
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GREETINGS
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We salute our friends, our loyal members and our fair competitors.
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░▓██████████████▓░ ··· THE ALMIGHTY QUASAR · 2015 ··· ░▓██████████████▓░
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