UDEMY_LEARN_CONSTRUCT_2_CREATING_AN_ACTION_PLATFORMER_IN_HTML5_TUTORIAL-kEISO

Section
Appz
Group
kEISO
Size
1,08 GB
Files
26
Date
2015-07-02

NFO

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  ▀▓████▀▓█▀ ▀▓▀                                               ▀▓  ▀█▓▀████▓▀
 █ ▀█▓▓██▄▄██    TITLE: Learn Construct 2: Creating an Action     ██▄▄██▓▓█▀ █
 █▀ ▐█▒▓██░██            Platformer in HTML5!                     ██░██▓▒█▌ ▀█
 █▀  █▓███▒█▌                                                     ▐█▒███▓█  ▀█
 █▀ ▐█▓███▓█░                                                     ░█▓███▓█▌ ▀█
 █▀ ▐██████▌     PUBLISHER..........: UDEMY                        ▐██████▌ ▀█
 █▀ ▀▀████▓      LINK...............: http://is.gd/BFAKuf           ▓████▀▀ ▀█
 ▌ ▓██▌▄ ▀▀      AUTHOR.............: Jeremy Alexander              ▀▀ ▄▐██▓ ▐
 ▌▐███░▒███▌     LEVEL..............: intermediate level           ▐███▒░███▌▐
 ▌ ████▓████     RUNTIME............: 2 hours                      ████▓████ ▐
 █ ▐▓█▀█████░    LANGUAGE...........: ENGLISH                     ░█████▀█▓▌ █
 █▀ ▀▄█▄▄▀▀█▓    RELEASE TYPE.......: RETAIL                      ▓█▀▀▄▄█▄▀ ▀█
 █▀▄ ▄▀███▓▄     RELEASE FORMAT.....: ISO                          ▄▓███▀▄ ▄▀█
 █▀█ ▐▓▄▀████    STORE DATE:........: 2015.06.25                  ████▀▄▓▌ █▀█
 █▀█ ▐█▌▓██▓     RELEASE DATE.......: 2015.07.02                   ▓██▓▐█▌ █▀█
 ▓▀█ ▓▌░██▓      ISO SIZE...........: 1,155,629,056                 ▓██░▐▓ █▀▓
 ▒▀█ █ ▓█▓       ISO CHECKSUM.......: 20CB3EBC                       ▓█▓ █ █▀▒
 ░ █ ▌░██        DISKCOUNT..........: 24 * 50MB                       ██░▐ █ ░
   ▓█▌▓█▌        SAVED MONEY........: YOU DID!                          ▐█▓▐█▓
 ░ ▒█▐██         DISKNAME...........: keiso_ulc2cap5h                  ██▌█▒ ░
   ░▀ ▀                                                                   ▀ ▀░
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█▀  ▓░  ▄ █▄▌██ ▄ ▀ ▀█▌▐▓▀         TUTORIAL          ▀▓▌▐█▀ ▀ ▄ ██▐▄█ ▄  ░▓  ▀█
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 █▀█ ▄▓  ▄ █▀▀                                                   ▀▀█ ▄  ▓▄ █▀█
 █▀█ ▄▓  ▄ ▐▌                                                     ▐▌ ▄  ▓▄ █▀█
 █▀█ █▓ ▄▓▄▀ Welcome to Learn Construct 2: Creating an Action      ▀▄▓▄ ▓█ █▀█
 █▀█ ▓▒  ▒  Platformer in HTML5!                                     ▒  ▒▓ █▀█
 █▀█ ▒░  ░                                                           ░  ░▒ █▀█
 ▓▀█ ▒░ Over an hour of content! I am here ready to help                ░▒ █▀▓
 ▒▀█ ░▓  and answer any questions!                                      ▓░ █▀▒
 ░ █  ▒                                                                 ▒  █ ░
   ▓  ░ What is the course about?                                       ░  ▓
 ░ ▒  ░                                                                 ░  ▒ ░
   ░ This is THE course to make a Construct 2 prototype. If you have    ░
   ░  ever wanted to start making your own 'action platformer' game     ░
   ░  here is your chance. Action platformers are fast paced run and    ░
   ░  shoot games. They are also open to your imagiantion - you can     ░
   ░  literally take an action platformer game and make it a western,   ░
   ░  sci-fi, fantasy, modern day shooter - ANY type of genre you       ░
   ░  can make an action platformer - the sky is the limit!             ░
   ░                                                                    ░
   ░ What material is included?                                         ░
   ░                                                                    ░
   ░ In the beginning of the course you have access to all              ░
   ░  of the assets used (Art, Animation, SFX) so you                   ░
   ░  can make the same game along with. At the end of the              ░
   ░  lecture I have provided the .CAPX file for you to                 ░
   ░  look at!                                                          ░
   ░                                                                    ░
   ░ What does this course include?                                     ░
   ░                                                                    ░
   ░ * Keyboard Controls                                                ░
   ░ * Wall Jump                                                        ░
   ░ * Shooting: Different types of bullets, motion and spacing         ░
   ░ * Tilemap Level Design                                             ░
   ░ * Functions                                                        ░
   ░ * Player Knockback                                                 ░
   ░ * Explosions                                                       ░
   ░ * Smooth Camera                                                    ░
   ░ * In-game collision/show objects debugger                          ░
   ░ * Screenshake                                                      ░
   ░ * Enemy AI (State engine)                                          ░
   ░                                                                    ░
   ░ All assets are free to use for commercial use. The                 ░
   ░  engine I have made is always being updated so the course will     ░
   ░  always remain updated with NEW FEATURES and MORE LECTURES!        ░
   ░                                                                    ░
   ░ Why take this course?                                              ░
   ░                                                                    ░
   ░ The lectures in this course are tidbits that are scattered across  ░
   ░  the web. You won't be able to find all of this information in     ░
   ░  one place. Not only do I teach you how to make your own action    ░
   ░  platformer but you can also dissect the engine I                  ░
   ░  made in the course and make it your own. Hows that                ░
   ░  for a jumpstart? Learning these techniques and                    ░
   ░  subsequent 'game feel mechanics', will be ALL that                ░
   ░  you ever need to make your own game. Whether the                  ░
   ░  genre of game, these mechanics are universal and                  ░
   ░  sought after.                                                     ░
   ░                                                                    ░
   ░ Is this course right for me?                                       ░
   ░                                                                    ░
   ░ This course might not be right for you if you are not a fan of     ░
   ░  retro/arcade platformer games! It is a specific type of game and  ░
   ░  definitely more fast paced then your average platformer. I        ░
   ░  believe anyone can learn Construct 2 and no matter how you learn  ░
   ░  it is a great program to start with.                              ░
   ░                                                                    ░
   ░ How long will this course take to complete?                        ░
   ░                                                                    ░
   ░ At the moment, the course runs a little over an                    ░
   ░  hour! After that as much time as you need to make                 ░
   ░  your own game!                                                    ░
   ░                                                                    ░
   ░ How is this course structured?                                     ░
   ░                                                                    ░
   ░ I've structured this course to cut out all of the fluff and        ░
   ░  dive in! I explain why things are happening as we go along and    ░
   ░  try to recap every other video or so just as a reminder! You      ░
   ░  will have learned how to use this software by the end of this     ░
   ░  course.                                                           ░
   ░                                                                    ░
 ░                                                                           ░
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█▀  ▓░  ▄ █▄▌██ ▄ ▀ ▀█▌▐▓▀       NOTES / NEWS        ▀▓▌▐█▀ ▀ ▄ ██▐▄█ ▄  ░▓  ▀█
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 ▌ ░▓█                                                                   █▓░ ▐
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                ▀▀▀▀▀▀▀▀██▓▓░░  ▄  ▀ ▐ ▓ ▌ ▀  ▄  ░░▓▓██▀▀▄ H7/BREAK ▄▀
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Files

PathSize
keiso_ulc2cap5h.nfo16,33 KB
keiso_ulc2cap5h.r0047,68 MB
keiso_ulc2cap5h.r0147,68 MB
keiso_ulc2cap5h.r0247,68 MB
keiso_ulc2cap5h.r0347,68 MB
keiso_ulc2cap5h.r0447,68 MB
keiso_ulc2cap5h.r0547,68 MB
keiso_ulc2cap5h.r0647,68 MB
keiso_ulc2cap5h.r0747,68 MB
keiso_ulc2cap5h.r0847,68 MB
keiso_ulc2cap5h.r0947,68 MB
keiso_ulc2cap5h.r1047,68 MB
keiso_ulc2cap5h.r1147,68 MB
keiso_ulc2cap5h.r1247,68 MB
keiso_ulc2cap5h.r1347,68 MB
keiso_ulc2cap5h.r1447,68 MB
keiso_ulc2cap5h.r1547,68 MB
keiso_ulc2cap5h.r1647,68 MB
keiso_ulc2cap5h.r1747,68 MB
keiso_ulc2cap5h.r1847,68 MB
keiso_ulc2cap5h.r1947,68 MB
keiso_ulc2cap5h.r2047,68 MB
keiso_ulc2cap5h.r2147,68 MB
keiso_ulc2cap5h.r225,37 MB
keiso_ulc2cap5h.rar47,68 MB
keiso_ulc2cap5h.sfv720 B