UDEMY_UNDERSTANDING_OBJECT_CLASSES_CREATING_AN_UNDO_REDO_SYSTEM_TUTORIAL-kEISO
- Section
-
Appz
- Group
- kEISO
- Size
- 206,84 MB
- Files
- 7
- Date
- 2015-09-23
NFO
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▀▓█▓▄▄▓████▄▄▄██▀▀ RELEASE INFORMATION ▀▀██▄ ▄████▓▄▄▓█▓▀
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█ ▀█▓▓██▄▄██ TITLE: Understanding Object Classes / Creating ██▄▄██▓▓█▀ █
█▀ ▐█▒▓██░██ an Undo Redo System ██░██▓▒█▌ ▀█
█▀ █▓███▒█▌ ▐█▒███▓█ ▀█
█▀ ▐█▓███▓█░ ░█▓███▓█▌ ▀█
█▀ ▐██████▌ PUBLISHER..........: UDEMY ▐██████▌ ▀█
█▀ ▀▀████▓ LINK...............: http://v.gd/IW8w1p ▓████▀▀ ▀█
▌ ▓██▌▄ ▀▀ AUTHOR.............: Knowledge Base ▀▀ ▄▐██▓ ▐
▌▐███░▒███▌ LEVEL..............: all level ▐███▒░███▌▐
▌ ████▓████ RUNTIME............: 1.5 hours ████▓████ ▐
█ ▐▓█▀█████░ LANGUAGE...........: ENGLISH ░█████▀█▓▌ █
█▀ ▀▄█▄▄▀▀█▓ RELEASE TYPE.......: RETAIL ▓█▀▀▄▄█▄▀ ▀█
█▀▄ ▄▀███▓▄ RELEASE FORMAT.....: ISO ▄▓███▀▄ ▄▀█
█▀█ ▐▓▄▀████ STORE DATE:........: 2015.09.22 ████▀▄▓▌ █▀█
█▀█ ▐█▌▓██▓ RELEASE DATE.......: 2015.09.23 ▓██▓▐█▌ █▀█
▓▀█ ▓▌░██▓ ISO SIZE...........: 216,870,912 ▓██░▐▓ █▀▓
▒▀█ █ ▓█▓ ISO CHECKSUM.......: 672F3D29 ▓█▓ █ █▀▒
░ █ ▌░██ DISKCOUNT..........: 5 * 50MB ██░▐ █ ░
▓█▌▓█▌ SAVED MONEY........: YOU DID! ▐█▓▐█▓
░ ▒█▐██ DISKNAME...........: keiso_uuoccurs ██▌█▒ ░
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█▀ ▓░ ▄ █▄▌██ ▄ ▀ ▀█▌▐▓▀ TUTORIAL ▀▓▌▐█▀ ▀ ▄ ██▐▄█ ▄ ░▓ ▀█
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█▀█ ▄▓ ▄ ▐▌ ▐▌ ▄ ▓▄ █▀█
█▀█ █▓ ▄▓▄▀ Learn how to use Object classes inside of Unity while ▀▄▓▄ ▓█ █▀█
█▀█ ▓▒ ▒ creating a system that we push to the Unity Asset ▒ ▒▓ █▀█
█▀█ ▒░ ░ Store. Object classes are important to store a lot ░ ░▒ █▀█
▓▀█ ▒░ of data. They can be used for saving, data ░▒ █▀▓
▒▀█ ░▓ management and to create complex systems such as a ▓░ █▀▒
░ █ ▒ way to undo and redo actions inside of the Unity ▒ █ ░
▓ ░ project. ░ ▓
░ ▒ ░ ░ ▒ ░
░ Understand How to Create Systems with Object classes. ░
░ ░
░ * Understand the benefits of Object classes. ░
░ * Learn how to store and call information from an Object class. ░
░ * Learn the steps for publishing an asset ░
░ * ░
░ ░
░ Clean and Optimize Code with the Object Class. ░
░ ░
░ When starting a big project inside of Unity, it is ░
░ important to have clean code that everyone can read. ░
░ Using the Object calls helps specify where ░
░ information is located for other users, saving and ░
░ loading purposes, and to create a holder for ░
░ multiple important variables. ░
░ ░
░ Working with Object classes can make a 400 line script to a 100 ░
░ line script. This optimization can increase workflow, prevent ░
░ variables from being acidity deleted, and is a great foundation ░
░ for saving and loading scripts. Your code should always be ░
░ clean and easy to read. The Object class insures that. ░
░ ░
░ Learn how to develop clean publishable code you can sell in the ░
░ Unity Asset Store ░
░ ░
░ The course expands knowledge in the Object class. ░
░ You'll learn how to develop clean and optimized code ░
░ that is worthy of publication. ░
░ ░
░ This course takes you from an idea to the creation ░
░ of a product that can be used in other Unity ░
░ projects. We go from learning what an Object class is and how ░
░ to use it, to learning how to use the Object class in our undo ░
░ and redo system to publication of the product. ░
░ ░
░ You will learn one of the most important features of Object ░
░ oriented programming. ░
░ ░
░ After following along this course, you will be able to use this ░
░ information in any Unity project. ░
░ ░
░ ░
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Files
| Path | Size |
| keiso_uuoccurs.nfo | 14,30 KB |
| keiso_uuoccurs.r00 | 47,68 MB |
| keiso_uuoccurs.r01 | 47,68 MB |
| keiso_uuoccurs.r02 | 47,68 MB |
| keiso_uuoccurs.r03 | 16,09 MB |
| keiso_uuoccurs.rar | 47,68 MB |
| keiso_uuoccurs.sfv | 145 B |