UDEMY_INTERMEDIATE_TOPICS_FOR_UNITY_GAME_DEVELOPERS_PART_TWO_TUTORIAL-kEISO

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Appz
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kEISO
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914,55 MB
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Date
2015-10-29

NFO

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  ▀▓████▀▓█▀ ▀▓▀                                               ▀▓  ▀█▓▀████▓▀
 █ ▀█▓▓██▄▄██    TITLE: Intermediate Topics for Unity Game        ██▄▄██▓▓█▀ █
 █▀ ▐█▒▓██░██            Developers - Part Two                    ██░██▓▒█▌ ▀█
 █▀  █▓███▒█▌                                                     ▐█▒███▓█  ▀█
 █▀ ▐█▓███▓█░                                                     ░█▓███▓█▌ ▀█
 █▀ ▐██████▌     PUBLISHER..........: UDEMY                        ▐██████▌ ▀█
 █▀ ▀▀████▓      LINK...............: http://v.gd/NypWmT            ▓████▀▀ ▀█
 ▌ ▓██▌▄ ▀▀      AUTHOR.............: Knowledge Base                ▀▀ ▄▐██▓ ▐
 ▌▐███░▒███▌     LEVEL..............: intermediate level           ▐███▒░███▌▐
 ▌ ████▓████     RUNTIME............: 6.5 hours                    ████▓████ ▐
 █ ▐▓█▀█████░    LANGUAGE...........: ENGLISH                     ░█████▀█▓▌ █
 █▀ ▀▄█▄▄▀▀█▓    RELEASE TYPE.......: RETAIL                      ▓█▀▀▄▄█▄▀ ▀█
 █▀▄ ▄▀███▓▄     RELEASE FORMAT.....: ISO                          ▄▓███▀▄ ▄▀█
 █▀█ ▐▓▄▀████    STORE DATE:........: 2015.10.01                  ████▀▄▓▌ █▀█
 █▀█ ▐█▌▓██▓     RELEASE DATE.......: 2015.10.28                   ▓██▓▐█▌ █▀█
 ▓▀█ ▓▌░██▓      ISO SIZE...........: 958,951,424                   ▓██░▐▓ █▀▓
 ▒▀█ █ ▓█▓       ISO CHECKSUM.......: A3899CB5                       ▓█▓ █ █▀▒
 ░ █ ▌░██        DISKCOUNT..........: 20 * 50MB                       ██░▐ █ ░
   ▓█▌▓█▌        SAVED MONEY........: YOU DID!                          ▐█▓▐█▓
 ░ ▒█▐██         DISKNAME...........: keiso_uitugdptwo                 ██▌█▒ ░
   ░▀ ▀                                                                   ▀ ▀░
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█▀  ▓░  ▄ █▄▌██ ▄ ▀ ▀█▌▐▓▀         TUTORIAL          ▀▓▌▐█▀ ▀ ▄ ██▐▄█ ▄  ░▓  ▀█
 ▄▀ ▄ ▀▄   ▀▌▓█   ▀▄▄ ▀ ▀▄                           ▄▀ ▀ ▄▄▀   █▓▐▀   ▄▀ ▄ ▀▄
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 █▀█ ▄▓  ▄ █▀▀                                                   ▀▀█ ▄  ▓▄ █▀█
 █▀█ ▄▓  ▄ ▐▌                                                     ▐▌ ▄  ▓▄ █▀█
 █▀█ █▓ ▄▓▄▀ Have you noticed almost every course on Udemy is for  ▀▄▓▄ ▓█ █▀█
 █▀█ ▓▒  ▒  beginners?                                               ▒  ▒▓ █▀█
 █▀█ ▒░  ░                                                           ░  ░▒ █▀█
 ▓▀█ ▒░ In this second part of a four-part series, we will              ░▒ █▀▓
 ▒▀█ ░▓  discuss many topics that aren't typically covered by           ▓░ █▀▒
 ░ █  ▒  courses meant only for beginners.                              ▒  █ ░
   ▓  ░                                                                 ░  ▓
 ░ ▒  ░ Each course in the series can be taken on its own. Although the ░  ▒ ░
   ░  courses do build in complexity (so it may help to watch them all  ░
   ░  in order), you can choose the ones that you are interested in     ░
   ░  and save the others for later.                                    ░
   ░ ----                                                               ░
   ░                                                                    ░
   ░ SECTION ONE                                                        ░
   ░                                                                    ░
   ░ * Graphical clock just like a wall clock                           ░
   ░ * A health panel that shows the current lives                      ░
   ░  Example: 5 lives = 5 hearts                                       ░
   ░ * A health panel that shows the life bar in which                  ░
   ░  health decreases with 10% decrement on every hit.                 ░
   ░ * A countdown timer that will help you in a racing                 ░
   ░  type of game in which the countdown says "3 2 1                   ░
   ░  GO!!"                                                             ░
   ░ * A countdown timer with the help of textures in which every       ░
   ░  second the PNG texture changes.                                   ░
   ░ * A message that fades away to show the user any message very      ░
   ░  briefly then disappear                                            ░
   ░ * A scrollable list that store the score and username of your      ░
   ░  Facebook friends.                                                 ░
   ░ * A compass to show players direction just like GTA.               ░
   ░ * A radar that shows all the cubes/objects around you just like a  ░
   ░  counter strike.                                                   ░
   ░                                                                    ░
   ░ ---                                                                ░
   ░                                                                    ░
   ░ SECTION TWO                                                        ░
   ░                                                                    ░
   ░ In this tutorial, we will go through simple steps                  ░
   ░  how to implement Facebook SDK in unity and add the                ░
   ░  following features:                                               ░
   ░                                                                    ░
   ░ * Create an app on Facebook that will be a test app for you so     ░
   ░  that you can login to that test app with your game.               ░
   ░ * Get your profile picture and show it in a image gameobject.      ░
   ░ * Get your username from Facebook and show it in a text            ░
   ░  gameobject.                                                       ░
   ░ * Share your progress to your Facebook timeline and learn how      ░
   ░  permissions work with different admins and test                   ░
   ░  users.                                                            ░
   ░ * Inviting your friends to join your game with the                 ░
   ░  API.                                                              ░
   ░ * Get your and your friend's saved score from                      ░
   ░  Facebook                                                          ░
   ░ * Save your own score to Facebook so that you can                  ░
   ░  get your score later.                                             ░
   ░                                                                    ░
   ░ All assets needed for you to follow along with the course are      ░
   ░  included for free                                                 ░
   ░                                                                    ░
   ░                                                                    ░
   ░ ---                                                                ░
   ░                                                                    ░
   ░ SECTION THREE                                                      ░
   ░                                                                    ░
   ░ In this Tutorial we will go through simple tips and                ░
   ░  tricks on how you can:                                            ░
   ░                                                                    ░
   ░ * Load files(image,text etc) from the resource                     ░
   ░  folder so that your file size doesn't get to big.                 ░
   ░ * It is helpful when you are creating a game that                  ░
   ░  is too big, for example (First person                             ░
   ░  shooter).Load(image,text etc) files by downloading them from      ░
   ░  the internet and showing in your game on runtime.                 ░
   ░ * Save and load players data by using static properties            ░
   ░ * Save and load players data by using playerprefs.                 ░
   ░ * In addition we will take screenshot from our game.               ░
   ░                                                                    ░
   ░ Pre-requisite:                                                     ░
   ░                                                                    ░
   ░ You should know how classes in C# work, Static                     ░
   ░  variables and methods as these are the very basic                 ░
   ░  concepts in object-oriented programming. Also you                 ░
   ░  should know the basic scripting and editor tools                  ░
   ░  like inspector, Game objects and all the basic                    ░
   ░  stuff and you will be good to go :)                               ░
   ░                                                                    ░
   ░ Then you can combine these concepts with my previous               ░
   ░  lessons "Facebook integration in unity" and "Everything about     ░
   ░  GUI" so that you can create the most common features like:        ░
   ░                                                                    ░
   ░ * Saving and loading the players data in the UI game objects       ░
   ░ * Sharing your screenshot on Facebook and challenging your         ░
   ░  friends etc.                                                      ░
   ░                                                                    ░
   ░                                                                    ░
   ░ Best Of Luck!                                                      ░
   ░                                                                    ░
 ░                                                                           ░
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 █▀▄ ▓██▄         DVT - FONT - iRONiSO - LAXiTY - PARADOX - SO        ▄██▓ ▄▀█
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 █▀  █▄▀▓█▀██▄                         ▓                         ▄██▀█▓▀▄█  ▀█
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 █▀▄ ▀▄▀██▄▀▀█▄  ▀▀▓▄▄        ░  ▄▌▐▌ ■░■ ▐▌▐▄  ░        ▄▄▓▀▀  ▄█▀▀▄██▀▄▀ ▄▀█
 █▀█ ▄ ▀▄▀███▄▀▀█▄▄  ▀▀▓▄  ▄▄▄▓▓█▀  ▀▄ ■ ▄▀  ▀█▓▓▄▄▄  ▄▓▀▀  ▄▄█▀▀▄███▀▄▀ ▄ █▀█
 █▀█ █  ▀█▄▀█▄▀█▄▀▀█▄   █▓  ▀█ ▄ ▄ ▀ ▐ ▓ ▌ ▀ ▄ ▄ █▀  ▓█   ▄█▀▀▄█▀▄█▀▄█▀  █ █▀█
 █▀█ █ █  ▀█▄▀█ ▀██▄▀█▄ ▐█▓░  ▀ ■    ▐ ▒ ▌    ■ ▀  ░▓█▌ ▄█▀▄██▀ █▀▄█▀  █ █ █▀█
 █▀█ █ █ ▐▌▐██▐█▄ ▓██▐█▌██░   ░▌   ▄▀▐ ░ ▌▀▄   ▐░   ░██▐█▌██▓ ▄█▌██▌▐▌ █ █ █▀█
  ▀█ ▀████ ██▀████▐████▓▀   ▄▀▀▀▄ ▄▄▓▐ ░ ▌▓▄▄ ▄▀▀▀▄   ▀▓████▌████▀██ ████▀ █▀
   ▀█▄  ▀▀▀████▓▀▄█▓▀▀     ▐▌ ▀▓ ▌▀▀▀▀▄▀▄▀▀▀▀▐ ▓▀ ▐▌     ▀▀▓█▄▀▓████▀▀▀  ▄█▀
      ▀ ▄▄    ▀▀▀▀▀▀▀   ▄▌  ▀▄▄▄▀ ▀▀▀▄ ▀ ▄▀▀▀ ▀▄▄▄▀  ▐▄   ▀████▀▀ ▄▄ ▄▄ ▀
          ▀▀█▄▄▄▄▄▄▄▄▄████▄    ▄  ██▌▐ █ ▌▐██  ▄    ▄████▄▀        ▀▄▄
                ▀▀▀▀▀▀▀▀██▓▓░░  ▄  ▀ ▐ ▓ ▌ ▀  ▄  ░░▓▓██▀▀▄ H7/BREAK ▄▀
                         ▄▀ ▄ ▀▄  ▓ ▄▐ ▒ ▌▄ ▓  ▄▀ ▄ ▀▄    ▀▐▄    ▄▌▀
                        ▐▌ ▌ ▐ ▐▌ ░  ▐ ░ ▌  ░ ▐▌ ▌ ▐ ▐▌
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Files

PathSize
keiso_uitugdptwo.nfo17,77 KB
keiso_uitugdptwo.r0047,68 MB
keiso_uitugdptwo.r0147,68 MB
keiso_uitugdptwo.r0247,68 MB
keiso_uitugdptwo.r0347,68 MB
keiso_uitugdptwo.r0447,68 MB
keiso_uitugdptwo.r0547,68 MB
keiso_uitugdptwo.r0647,68 MB
keiso_uitugdptwo.r0747,68 MB
keiso_uitugdptwo.r0847,68 MB
keiso_uitugdptwo.r0947,68 MB
keiso_uitugdptwo.r1047,68 MB
keiso_uitugdptwo.r1147,68 MB
keiso_uitugdptwo.r1247,68 MB
keiso_uitugdptwo.r1347,68 MB
keiso_uitugdptwo.r1447,68 MB
keiso_uitugdptwo.r1547,68 MB
keiso_uitugdptwo.r1647,68 MB
keiso_uitugdptwo.r1747,68 MB
keiso_uitugdptwo.r188,54 MB
keiso_uitugdptwo.rar47,68 MB
keiso_uitugdptwo.sfv620 B