UDEMY_INTERMEDIATE_TOPICS_FOR_UNITY_GAME_DEVELOPERS_PART_FOUR_TUTORIAL-kEISO

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Appz
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kEISO
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537,84 MB
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Date
2015-10-29

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  ▀▓████▀▓█▀ ▀▓▀                                               ▀▓  ▀█▓▀████▓▀
 █ ▀█▓▓██▄▄██    TITLE: Intermediate Topics for Unity Game        ██▄▄██▓▓█▀ █
 █▀ ▐█▒▓██░██            Developers - Part Four                   ██░██▓▒█▌ ▀█
 █▀  █▓███▒█▌                                                     ▐█▒███▓█  ▀█
 █▀ ▐█▓███▓█░                                                     ░█▓███▓█▌ ▀█
 █▀ ▐██████▌     PUBLISHER..........: UDEMY                        ▐██████▌ ▀█
 █▀ ▀▀████▓      LINK...............: http://v.gd/40Im94            ▓████▀▀ ▀█
 ▌ ▓██▌▄ ▀▀      AUTHOR.............: Knowledge Base                ▀▀ ▄▐██▓ ▐
 ▌▐███░▒███▌     LEVEL..............: intermediate level           ▐███▒░███▌▐
 ▌ ████▓████     RUNTIME............: 2.5 hours                    ████▓████ ▐
 █ ▐▓█▀█████░    LANGUAGE...........: ENGLISH                     ░█████▀█▓▌ █
 █▀ ▀▄█▄▄▀▀█▓    RELEASE TYPE.......: RETAIL                      ▓█▀▀▄▄█▄▀ ▀█
 █▀▄ ▄▀███▓▄     RELEASE FORMAT.....: ISO                          ▄▓███▀▄ ▄▀█
 █▀█ ▐▓▄▀████    STORE DATE:........: 2015.10.14                  ████▀▄▓▌ █▀█
 █▀█ ▐█▌▓██▓     RELEASE DATE.......: 2015.10.28                   ▓██▓▐█▌ █▀█
 ▓▀█ ▓▌░██▓      ISO SIZE...........: 563,943,424                   ▓██░▐▓ █▀▓
 ▒▀█ █ ▓█▓       ISO CHECKSUM.......: C36E3998                       ▓█▓ █ █▀▒
 ░ █ ▌░██        DISKCOUNT..........: 12 * 50MB                       ██░▐ █ ░
   ▓█▌▓█▌        SAVED MONEY........: YOU DID!                          ▐█▓▐█▓
 ░ ▒█▐██         DISKNAME...........: keiso_uitugdpf                   ██▌█▒ ░
   ░▀ ▀                                                                   ▀ ▀░
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█▀  ▓░  ▄ █▄▌██ ▄ ▀ ▀█▌▐▓▀         TUTORIAL          ▀▓▌▐█▀ ▀ ▄ ██▐▄█ ▄  ░▓  ▀█
 ▄▀ ▄ ▀▄   ▀▌▓█   ▀▄▄ ▀ ▀▄                           ▄▀ ▀ ▄▄▀   █▓▐▀   ▄▀ ▄ ▀▄
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 █▀█ ▄▓  ▄ █▀▀                                                   ▀▀█ ▄  ▓▄ █▀█
 █▀█ ▄▓  ▄ ▐▌                                                     ▐▌ ▄  ▓▄ █▀█
 █▀█ █▓ ▄▓▄▀ Have you noticed almost every course on Udemy is for  ▀▄▓▄ ▓█ █▀█
 █▀█ ▓▒  ▒  beginners?                                               ▒  ▒▓ █▀█
 █▀█ ▒░  ░                                                           ░  ░▒ █▀█
 ▓▀█ ▒░ In this fourth part of a four-part course, we will              ░▒ █▀▓
 ▒▀█ ░▓  discuss many topics that aren't typically covered by           ▓░ █▀▒
 ░ █  ▒  courses meant only for beginners.                              ▒  █ ░
   ▓  ░                                                                 ░  ▓
 ░ ▒  ░ Each course in the series can be taken on its own. Although the ░  ▒ ░
   ░  courses do build in complexity (so it may help to watch them all  ░
   ░  in order), you can choose the ones that you are interested in     ░
   ░  and save the others for later.                                    ░
   ░ ----                                                               ░
   ░ SECTION ONE:                                                       ░
   ░                                                                    ░
   ░ Allow players to get back to where they left by implementing a     ░
   ░  save system.                                                      ░
   ░                                                                    ░
   ░ YouÆre about to raid the last boss of the game,                  ░
   ░  you get all the gear you need, gather your best                   ░
   ░  items and are in front of the door that will take                 ░
   ░  you where the boss is, what do you do next? Of                    ░
   ░  course, you save!!                                                ░
   ░                                                                    ░
   ░ Give your players a save point on your game so they have a         ░
   ░  fluid non-frustrating experience on your game (unless permadeath  ░
   ░  is your thing), or save things such as: stats, level, scores,     ░
   ░  leaderboards, etc.                                                ░
   ░                                                                    ░
   ░ Store the in-game information you want about your player:          ░
   ░                                                                    ░
   ░ * Save information using static variables.                         ░
   ░ * Learn pros and cons of using PlayerPrefs to save                 ░
   ░  player info.                                                      ░
   ░ * Implement the auto-save functionality into your                  ░
   ░  games.                                                            ░
   ░                                                                    ░
   ░ Make your player only worry about advancing and                    ░
   ░  leveling up in your game And not if they may lose                 ░
   ░  everything if the die/lose.                                       ░
   ░                                                                    ░
   ░ For this tutorial you will need Unity 4.6 or newer, since weÆre  ░
   ░  going to use the new UI system also you will need to have a       ░
   ░  good understanding of C#, the UI system (at least a basic         ░
   ░  understanding) and MonoBehaviour in order to follow up and        ░
   ░  understand this tutorial.                                         ░
   ░                                                                    ░
   ░ After you know how to integrate services to understand, build and  ░
   ░  monetize your game, and you knowhow to animate a                  ░
   ░  character form a spritesheet and move it on the                   ░
   ░  level itÆs time to add saving functionality to                  ░
   ░  your game.                                                        ░
   ░                                                                    ░
   ░ ----                                                               ░
   ░ SECTION TWO                                                        ░
   ░                                                                    ░
   ░ Create a custom inspector that you can use in a lot of             ░
   ░  different projects.                                               ░
   ░                                                                    ░
   ░ You go through the Unity Asset Store and buy a really great asset  ░
   ░  that has a deep and complex functionality but you find it         ░
   ░  really easy to use and the only thing to do is to click some      ░
   ░  buttons on the editor, check some checkboxes and drag some        ░
   ░  sliders, why is that?.. Because it has custom inspectors          ░
   ░  implemented.                                                      ░
   ░                                                                    ░
   ░ With the custom inspector you can make complex                     ░
   ░  behavior easy and then pass it on to your teammates               ░
   ░  or even sell it into the asset store, you can put                 ░
   ░  all the complex functionality under the hood and let              ░
   ░  the people implement your code.                                   ░
   ░                                                                    ░
   ░ Make a custom inspector that can help your team to develop         ░
   ░  games faster:                                                     ░
   ░                                                                    ░
   ░ * Use buttons, sliders and other options to make your custom       ░
   ░  inspector.                                                        ░
   ░ * Learn how to manipulate multiple game objects with the editors   ░
   ░  attached and edit them.                                           ░
   ░ * Learn to implement the code that is used to make the Unity       ░
   ░  editor itself.                                                    ░
   ░                                                                    ░
   ░ Implement a custom inspector that will make your                   ░
   ░  customers happy on the Asset Store.                               ░
   ░                                                                    ░
   ░ For this tutorial you will be using Unity 5.2 but you              ░
   ░  can use any version you want since all Unity                      ░
   ░  editors are built using what youÆre about to learn              ░
   ░  also you will need to have a good understanding of C# and at      ░
   ░  least a small understanding of the GUI scripting (not to be       ░
   ░  mistaken with the UI system that is a implemented into your       ░
   ░  game since version 4.6) and Visual Studio (Online/Community/Code) ░
   ░  or MonoDevelop                                                    ░
   ░                                                                    ░
   ░ Now that you know how to save your game you can change the         ░
   ░  scripts made there into custom inspectors in case you may want to ░
   ░  sell them into the asset store or give them to                    ░
   ░  someone on your team.                                             ░
   ░                                                                    ░
   ░                                                                    ░
   ░ ----                                                               ░
   ░ SECTION THREE                                                      ░
   ░                                                                    ░
   ░ Build your games on the cloud with Unity                           ░
   ░                                                                    ░
   ░ Harness the power or Unity Cloud Build to remove the hassle of     ░
   ░  waiting for a game to build.                                      ░
   ░                                                                    ░
   ░ There are times that you must make a build in order to send to     ░
   ░  the testers and you want to continue your work to make the next   ░
   ░  build, but the problem is that you can't make changes to your     ░
   ░  game or even work in Unity while itÆs building your project...  ░
   ░  Well now you can work while your game itÆs                      ░
   ░  building using Unity Cloud, which takes your                      ░
   ░  project, do all the leg work and notify you when                  ░
   ░  itÆs done so you can test it. It doesnÆt matter               ░
   ░  if youÆre a developer working on a company or a                 ░
   ░  solo developer, you can use Unity Cloud to save a                 ░
   ░  lot of hours in order for you to focus on whatÆs                ░
   ░  important: Make great games!                                      ░
   ░                                                                    ░
   ░ Save time and focus on making great games.                         ░
   ░                                                                    ░
   ░ * Create repositories using GIT, Mercurial, Subversion or          ░
   ░  Perforce) and send them to the cloud.                             ░
   ░ * Focus on making games while Unity takes care of building your    ░
   ░  game.                                                             ░
   ░ * Test your games from the cloud.                                  ░
   ░                                                                    ░
   ░                                                                    ░
   ░ With this, as well as the knowledge you received in                ░
   ░  the "Intermediate Topics for Unity Game Developers -              ░
   ░  Part Three," course you know 3 great services that                ░
   ░  Unity offers for game developers (Ads, Analytics &                ░
   ░  Cloud Build) so you can monetize, measure and                     ░
   ░  build your game in no time. You can have your game                ░
   ░  monetized and send them to beta testers via the cloud and know    ░
   ░  how itÆs working and immediately get to work on the fixes.      ░
   ░                                                                    ░
   ░ ----                                                               ░
   ░ SECTION FOUR                                                       ░
   ░                                                                    ░
   ░ Create a multiplayer game using the Unity Multiplayer system.      ░
   ░                                                                    ░
   ░ You have invested countless hours playing your                     ░
   ░  favorite games online, but even if you make games                 ░
   ░  with Unity, multiplayer may be is not something                   ░
   ░  that you are familiar with. Now you can implement                 ░
   ░  the same functionality you see on your favorite                   ░
   ░  shooter, on that MMORPG right inside of your Unity                ░
   ░  game!                                                             ░
   ░                                                                    ░
   ░ Develop a game that can be played online:                          ░
   ░                                                                    ░
   ░ * Prototype a game that you can play with others.                  ░
   ░ * Synchronize your players across your server so they can interact ░
   ░  in real time.                                                     ░
   ░ * Set objects that will only exist in the server (such as items,   ░
   ░  weapons, etc.) so you wonÆt get duplicates.                     ░
   ░ * Learn to code using the Unity Multiplayer.                       ░
   ░ * Connect gamers together on your game with                        ░
   ░  multiplayer:                                                      ░
   ░                                                                    ░
   ░ With the new Unity Multiplayer services, it's now is               ░
   ░  easier than ever to create, test and build your                   ░
   ░  multiplayer games. You can host a large number of                 ░
   ░  multiple users at the same time and Unity handles                 ░
   ░  the servers! So you just have to worry about making               ░
   ░  a great game.                                                     ░
   ░                                                                    ░
   ░ For this course, you should have Unity 5.1 or above in order to    ░
   ░  use the multiplayer services that Unity offers, you need to have  ░
   ░  a good understanding about scripting of C#.                       ░
   ░                                                                    ░
   ░ ItÆs time another one of the services that Unity provides in     ░
   ░  order to make your game development easier.                       ░
   ░                                                                    ░
   ░ .                                                                  ░
   ░                                                                    ░
 ░                                                                           ░
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▌▓▄▓▀ ▀▀▄    ██  ▄▄▐██▀ ▄██▀                       ▀██▄ ▀██▌▄▄  ██    ▄▀▀ ▀▓▄▓▐
█▀  ▓░  ▄ █▄▌██ ▄ ▀ ▀█▌▐▓▀       NOTES / NEWS        ▀▓▌▐█▀ ▀ ▄ ██▐▄█ ▄  ░▓  ▀█
 ▄▀ ▄ ▀▄   ▀▌▓█   ▀▄▄ ▀ ▀▄                           ▄▀ ▀ ▄▄▀   █▓▐▀   ▄▀ ▄ ▀▄
▐▌ ■░■ ▐▌  ▄▌░▓   ▄██   ▀  ▓                       ▓  ▀   ██▄   ▓░▐▄  ▐▌ ■░■ ▐▌
 ▀▄ ■ ▄▀ ▀▀▀▀ ▄▄█▀▀▀           ▀      ▀ ▀      ▀           ▀▀▀█▄▄ ▀▀▀▀ ▀▄ ■ ▄▀
 █▀█ ▄▓  ▄ █▀▀                                                   ▀▀█ ▄  ▓▄ █▀█
 █▀█ ▄▓  ▄ ▐▌                                                     ▐▌ ▄  ▓▄ █▀█
 █▀█ █▓ ▄▓▄▀                                                       ▀▄▓▄ ▓█ █▀█
 █▀█ ▓▒  ▒               Huh? No news are good news!                 ▒  ▒▓ █▀█
 █▀█ ▒░  ░                                                           ░  ░▒ █▀█
 ▓▀█ ▒░                                                                 ░▒ █▀▓
 ▒▀█ ░▓                                                                 ▓░ █▀▒
 ░ █  ▒                                                                 ▒  █ ░
   ▓  ░                                                                 ░  ▓
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 ░▄░ ░       ██           ▄▄▄▄▄▓█▀█▀ ▀ ░ ▀ ▀█▀█▓▄▄▄▄▄           ██       ░ ░▄░
 ▒▄▒ ▓░   ████████  ▄▄▓█▌▀▀█▄▄▀▀               ▀▀▄▄█▀▀▐█▓▄▄  ████████   ░▓ ▒▄▒
▌▓▄▓▀ ▀▀▄    ██    ▐██▀ ▄██▀                       ▀██▄ ▀██▌▄▄  ██    ▄▀▀ ▀▓▄▓▐
█▀  ▓░  ▄ █▄▌██ ▄░  ▀█▌▐▓▀          RESPECTS         ▀▓▌▐█▀ ▀ ▄ ██▐▄█ ▄  ░▓  ▀█
 ▄▀ ▄ ▀▄   ▀▌▓█   ▀▄▄ ▀ ▀▄                           ▄▀ ▀ ▄▄▀   █▓▐▀   ▄▀ ▄ ▀▄
▐▌ ■░■ ▐▌  ▄▌░▓   ▄██   ▀  ▓                       ▓  ▀   ██▄   ▓░▐▄  ▐▌ ■░■ ▐▌
 ▀▄ ■ ▄▀ ▀▀▀▀ ▄▄▓▀▀▀           ▀      ▀ ▀      ▀           ▀▀▀█▄▄ ▀▀▀▀ ▀▄ ■ ▄▀
 █▀█ ▄▓▄ ▄▄█▀▀▀                                                  ▀▀█ ▄ ▄▓▄ █▀█
 ▌ ▐▄▄▓  ▄ ▐▌                                                     ▐▌ ▄  ▓▄▄▌ ▐
 ▌  ▀█▓ ▄▓▄▀       BBL - DDU - EEn - iNTENSiTY - JGT - RBS         ▀▄▓▄ ▓█▀  ▐
 ▌░   ▓  █                                                           █  ▓   ░▐
 ▌▒   ▒▄█▀                                                           ▀█▄▒   ▒▐
 ▌▓▌  ░                                                                 ░  ▐▓▐
 ▌██  ░                            SHOUTOUTS                            ░  ██▐
 ▌▐▓█                                                                     █▓▌▐
 ▌ ░▓█                                                                   █▓░ ▐
 █  ░██                                                                 ██░  █
 █▀▄ ▓██▄         DVT - FONT - iRONiSO - LAXiTY - PARADOX - SO        ▄██▓ ▄▀█
 █▀ ▄ ▓███▄                                                         ▄███▓ ▄ ▀█
 █▀  █▄▀▓█▀██▄                         ▓                         ▄██▀█▓▀▄█  ▀█
 █▀ ▀ ▀█▄▀▓█▄▀▀▓▄▄                  ▄▀ ▄ ▀▄                  ▄▄▓▀▀▄█▓▀▄█▀ ▀ ▀█
 █▀▄ ▀▄▀██▄▀▀█▄  ▀▀▓▄▄        ░  ▄▌▐▌ ■░■ ▐▌▐▄  ░        ▄▄▓▀▀  ▄█▀▀▄██▀▄▀ ▄▀█
 █▀█ ▄ ▀▄▀███▄▀▀█▄▄  ▀▀▓▄  ▄▄▄▓▓█▀  ▀▄ ■ ▄▀  ▀█▓▓▄▄▄  ▄▓▀▀  ▄▄█▀▀▄███▀▄▀ ▄ █▀█
 █▀█ █  ▀█▄▀█▄▀█▄▀▀█▄   █▓  ▀█ ▄ ▄ ▀ ▐ ▓ ▌ ▀ ▄ ▄ █▀  ▓█   ▄█▀▀▄█▀▄█▀▄█▀  █ █▀█
 █▀█ █ █  ▀█▄▀█ ▀██▄▀█▄ ▐█▓░  ▀ ■    ▐ ▒ ▌    ■ ▀  ░▓█▌ ▄█▀▄██▀ █▀▄█▀  █ █ █▀█
 █▀█ █ █ ▐▌▐██▐█▄ ▓██▐█▌██░   ░▌   ▄▀▐ ░ ▌▀▄   ▐░   ░██▐█▌██▓ ▄█▌██▌▐▌ █ █ █▀█
  ▀█ ▀████ ██▀████▐████▓▀   ▄▀▀▀▄ ▄▄▓▐ ░ ▌▓▄▄ ▄▀▀▀▄   ▀▓████▌████▀██ ████▀ █▀
   ▀█▄  ▀▀▀████▓▀▄█▓▀▀     ▐▌ ▀▓ ▌▀▀▀▀▄▀▄▀▀▀▀▐ ▓▀ ▐▌     ▀▀▓█▄▀▓████▀▀▀  ▄█▀
      ▀ ▄▄    ▀▀▀▀▀▀▀   ▄▌  ▀▄▄▄▀ ▀▀▀▄ ▀ ▄▀▀▀ ▀▄▄▄▀  ▐▄   ▀████▀▀ ▄▄ ▄▄ ▀
          ▀▀█▄▄▄▄▄▄▄▄▄████▄    ▄  ██▌▐ █ ▌▐██  ▄    ▄████▄▀        ▀▄▄
                ▀▀▀▀▀▀▀▀██▓▓░░  ▄  ▀ ▐ ▓ ▌ ▀  ▄  ░░▓▓██▀▀▄ H7/BREAK ▄▀
                         ▄▀ ▄ ▀▄  ▓ ▄▐ ▒ ▌▄ ▓  ▄▀ ▄ ▀▄    ▀▐▄    ▄▌▀
                        ▐▌ ▌ ▐ ▐▌ ░  ▐ ░ ▌  ░ ▐▌ ▌ ▐ ▐▌
                         ▀▄ ▀ ▄▀▄▄   █ ░ █   ▄▄▀▄ ▀ ▄▀
                           ▀▀▀ █  █  █ ░ █  █  █ ▀▀▀
                                ▀▀  ▐▐ ░ ▌▌  ▀▀
                                    █▐ ░ ▌█
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                                    ▄▀ ■ ▀▄
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Files

PathSize
keiso_uitugdpf.nfo23,60 KB
keiso_uitugdpf.r0047,68 MB
keiso_uitugdpf.r0147,68 MB
keiso_uitugdpf.r0247,68 MB
keiso_uitugdpf.r0347,68 MB
keiso_uitugdpf.r0447,68 MB
keiso_uitugdpf.r0547,68 MB
keiso_uitugdpf.r0647,68 MB
keiso_uitugdpf.r0747,68 MB
keiso_uitugdpf.r0847,68 MB
keiso_uitugdpf.r0947,68 MB
keiso_uitugdpf.r1013,30 MB
keiso_uitugdpf.rar47,68 MB
keiso_uitugdpf.sfv348 B