UDEMY_UNREAL_DEVELOPMENT_KIT_UDK_TUTORIAL-kEISO

Section
Appz
Group
kEISO
Size
1,98 GB
Files
45
Date
2016-01-07

NFO

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  ▀▓████▀▓█▀ ▀▓▀                                               ▀▓  ▀█▓▀████▓▀
 █ ▀█▓▓██▄▄██    TITLE: Unreal Development Kit (UDK)              ██▄▄██▓▓█▀ █
 █▀ ▐█▒▓██░██                                                     ██░██▓▒█▌ ▀█
 █▀  █▓███▒█▌                                                     ▐█▒███▓█  ▀█
 █▀ ▐█▓███▓█░                                                     ░█▓███▓█▌ ▀█
 █▀ ▐██████▌     PUBLISHER..........: UDEMY                        ▐██████▌ ▀█
 █▀ ▀▀████▓      LINK...............: http://v.gd/uvnlik            ▓████▀▀ ▀█
 ▌ ▓██▌▄ ▀▀      AUTHOR.............: New Boston Academy            ▀▀ ▄▐██▓ ▐
 ▌▐███░▒███▌     LEVEL..............: all level                    ▐███▒░███▌▐
 ▌ ████▓████     RUNTIME............: 7.5 hours                    ████▓████ ▐
 █ ▐▓█▀█████░    LANGUAGE...........: ENGLISH                     ░█████▀█▓▌ █
 █▀ ▀▄█▄▄▀▀█▓    RELEASE TYPE.......: RETAIL                      ▓█▀▀▄▄█▄▀ ▀█
 █▀▄ ▄▀███▓▄     RELEASE FORMAT.....: ISO                          ▄▓███▀▄ ▄▀█
 █▀█ ▐▓▄▀████    STORE DATE:........: 2015.05.07                  ████▀▄▓▌ █▀█
 █▀█ ▐█▌▓██▓     RELEASE DATE.......: 2016.01.06                   ▓██▓▐█▌ █▀█
 ▓▀█ ▓▌░██▓      ISO SIZE...........: 2,127,546,368                 ▓██░▐▓ █▀▓
 ▒▀█ █ ▓█▓       ISO CHECKSUM.......: 07CC8859                       ▓█▓ █ █▀▒
 ░ █ ▌░██        DISKCOUNT..........: 43 * 50MB                       ██░▐ █ ░
   ▓█▌▓█▌        SAVED MONEY........: YOU DID!                          ▐█▓▐█▓
 ░ ▒█▐██         DISKNAME...........: keiso_uudkitudk                  ██▌█▒ ░
   ░▀ ▀                                                                   ▀ ▀░
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█▀  ▓░  ▄ █▄▌██ ▄ ▀ ▀█▌▐▓▀         TUTORIAL          ▀▓▌▐█▀ ▀ ▄ ██▐▄█ ▄  ░▓  ▀█
 ▄▀ ▄ ▀▄   ▀▌▓█   ▀▄▄ ▀ ▀▄                           ▄▀ ▀ ▄▄▀   █▓▐▀   ▄▀ ▄ ▀▄
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 █▀█ ▄▓  ▄ █▀▀                                                   ▀▀█ ▄  ▓▄ █▀█
 █▀█ ▄▓  ▄ ▐▌                                                     ▐▌ ▄  ▓▄ █▀█
 █▀█ █▓ ▄▓▄▀ Unreal Development Kit (UDK) is a complete suite of   ▀▄▓▄ ▓█ █▀█
 █▀█ ▓▒  ▒  game development tools made by game developers,          ▒  ▒▓ █▀█
 █▀█ ▒░  ░  for game developers. From 2D mobile games to             ░  ░▒ █▀█
 ▓▀█ ▒░  high-fidelity VR experiences to console                        ░▒ █▀▓
 ▒▀█ ░▓  blockbusters, Unreal Engine 4 gives you everything             ▓░ █▀▒
 ░ █  ▒  you need to start, ship, grow and stand out from               ▒  █ ░
   ▓  ░  the crowd.                                                     ░  ▓
 ░ ▒  ░                                                                 ░  ▒ ░
   ░ UDK is a complete stand-alone system that will teach you how to    ░
   ░  use UDK and construct a game environment using default assets     ░
   ░  that come standard with UDK in under 8 hours. You will go from    ░
   ░  complete beginner to intermediate user with UDK.                  ░
   ░                                                                    ░
   ░ Here is what you can expect to learn from this guide:              ░
   ░                                                                    ░
   ░ * Go from complete beginner to intermediate user                   ░
   ░  with UDK                                                          ░
   ░ * Learn all the fundamental functions of what it                   ░
   ░  takes to use UDK and construct game environments in               ░
   ░  under 8 hours                                                     ░
   ░ * Construct your own game environment using the                    ░
   ░  workflow                                                          ░
   ░ * How to download, install and launch UDK                          ░
   ░  step-by-step - explained                                          ░
   ░ * Learn to create UDK shortcuts so that you can launch the level   ░
   ░  editor and the game faster                                        ░
   ░ * The very first thing you should do when you launch UDK level     ░
   ░  editor for the first time                                         ░
   ░ * Ways to optimize your layout, navigation and viewport            ░
   ░  configurations for faster and more efficient workflow             ░
   ░ * How to play test from the editor using 3 various Play In Editor  ░
   ░  functions                                                         ░
   ░ * What is the main difference between Static Meshes                ░
   ░  vs BSP brushes and how should you use them when                   ░
   ░  constructing your environments                                    ░
   ░ * How to enable real-time and game previews so that                ░
   ░  you see exactly what your environment will look like              ░
   ░  without launching the game                                        ░
   ░ * How to use Content Browser, the content management               ░
   ░  system in UDK to search and insert models, textures and           ░
   ░  materials                                                         ░
   ░ * UDK folder structure explained and what is the difference        ░
   ░  between a map files (.udk) and a package files (.upk)             ░
   ░ * How to launch new maps, existing templates, example files and    ░
   ░  saving your work                                                  ░
   ░ * Discover how UDK's template map files are created                ░
   ░ * How to build your environment to scale and correct proportion    ░
   ░ * 3 most common architecture scale reference and                   ░
   ░  their sizes in Unreal Units                                       ░
   ░ * Learn how to work with BSP brushes and improve                   ░
   ░  your block-in process                                             ░
   ░ * How to block in your environment using BSP                       ░
   ░  brushes so that everything matches to correct scale               ░
   ░  and the layout you want before you do any detail                  ░
   ░  work                                                              ░
   ░ * How to use BSP Geometry Mode, avoid BSP geometry errors and      ░
   ░  quick fix many common brush problems                              ░
   ░ * Discover how to quickly change BSP brush pivot points, brush     ░
   ░  order and CSG operations which minimizes most frustrating issues  ░
   ░  when using BSP brushes                                            ░
   ░ * How to replace BSP geometry with Static Meshes                   ░
   ░ * How to insert, manipulate and work with Static Meshes            ░
   ░ * How to add detail to your environment                            ░
   ░ * Complete BSP to Static Mesh workflow explained                   ░
   ░  and shown - learn the process of block in and                     ░
   ░  detailing in a systematic step-by-step approach                   ░
   ░ * What is the difference between textures and                      ░
   ░  materials                                                         ░
   ░ * How to use Static Meshes in modular fashion to                   ░
   ░  create new areas and construct new objects                        ░
   ░ * How to work and apply textures/materials onto your               ░
   ░  BSP surfaces and Static Meshes                                    ░
   ░ * How to create parent/child materials and re-use them to add      ░
   ░  variety to your textures without having to create a totally       ░
   ░  new material                                                      ░
   ░ * How to insert/add skies (skydomes/skyspheres) into your          ░
   ░  environments                                                      ░
   ░ * How to make skies light properly in your level                   ░
   ░ * How to match your lighting and fog to your skysphere/skydome     ░
   ░ * How to light exteriors (sunlight)                                ░
   ░ * How to work with fog to add atmospheric perspective              ░
   ░  and realistic look to your level                                  ░
   ░ * How to use multiple fog actors such as one for                   ░
   ░  exterior and one for interior                                     ░
   ░ * How to light interiors                                           ░
   ░ * How to light interiors without using any lights                  ░
   ░ * How to manage lighting exterior and interior in the              ░
   ░  same scene                                                        ░
   ░ * Learn how to make sense of Depth of Field and add distance blur  ░
   ░  to your environment with a very simple step-by-step               ░
   ░  instructions                                                      ░
   ░ * Discover how to change accuracy and color of shadows             ░
   ░ * How to avoid same interior and exterior color lighting -         ░
   ░  creating contrast between inside and outside areas                ░
   ░ * Learn how to change your scene colors by tweaking high lights,   ░
   ░  mid-tones and shadows so that your environment has                ░
   ░  a different feel and atmosphere anytime you want                  ░
   ░  without changing any lighting properties                          ░
   ░ * How to include multiple post processes within your               ░
   ░  level for exterior and interior so that outside                   ░
   ░  and inside areas have a different color and                       ░
   ░  temperature feel                                                  ░
   ░ * How to hide seams, gaps and geometry problems                    ░
   ░  without re-constructing entire environment                        ░
   ░ * How to design the surrounding environment to create an illusion  ░
   ░  of a much bigger, larger world then it actually is - creating     ░
   ░  a sense of depth                                                  ░
   ░ * How to insert water into your level                              ░
   ░ * How to take extremely high-resolution screenshots from the       ░
   ░  editor                                                            ░
   ░ * Color temperature and color theory consideration for making your ░
   ░  environment stand out from rest                                   ░
   ░ * How to take best possible screenshots to showcase                ░
   ░  your environment - also composition rules                         ░
   ░  explained                                                         ░
   ░ * and much more...                                                 ░
   ░                                                                    ░
   ░                                                                    ░
   ░ Last Updated Dec, 06, 2015                                         ░
   ░                                                                    ░
 ░                                                                           ░
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█▀  ▓░  ▄ █▄▌██ ▄░  ▀█▌▐▓▀          RESPECTS         ▀▓▌▐█▀ ▀ ▄ ██▐▄█ ▄  ░▓  ▀█
 ▄▀ ▄ ▀▄   ▀▌▓█   ▀▄▄ ▀ ▀▄                           ▄▀ ▀ ▄▄▀   █▓▐▀   ▄▀ ▄ ▀▄
▐▌ ■░■ ▐▌  ▄▌░▓   ▄██   ▀  ▓                       ▓  ▀   ██▄   ▓░▐▄  ▐▌ ■░■ ▐▌
 ▀▄ ■ ▄▀ ▀▀▀▀ ▄▄▓▀▀▀           ▀      ▀ ▀      ▀           ▀▀▀█▄▄ ▀▀▀▀ ▀▄ ■ ▄▀
 █▀█ ▄▓▄ ▄▄█▀▀▀                                                  ▀▀█ ▄ ▄▓▄ █▀█
 ▌ ▐▄▄▓  ▄ ▐▌                                                     ▐▌ ▄  ▓▄▄▌ ▐
 ▌  ▀█▓ ▄▓▄▀       BBL - DDU - EEn - iNTENSiTY - JGT - RBS         ▀▄▓▄ ▓█▀  ▐
 ▌░   ▓  █                                                           █  ▓   ░▐
 ▌▒   ▒▄█▀                                                           ▀█▄▒   ▒▐
 ▌▓▌  ░                                                                 ░  ▐▓▐
 ▌██  ░                            SHOUTOUTS                            ░  ██▐
 ▌▐▓█                                                                     █▓▌▐
 ▌ ░▓█                                                                   █▓░ ▐
 █  ░██                                                                 ██░  █
 █▀▄ ▓██▄         DVT - FONT - iRONiSO - LAXiTY - PARADOX - SO        ▄██▓ ▄▀█
 █▀ ▄ ▓███▄                                                         ▄███▓ ▄ ▀█
 █▀  █▄▀▓█▀██▄                         ▓                         ▄██▀█▓▀▄█  ▀█
 █▀ ▀ ▀█▄▀▓█▄▀▀▓▄▄                  ▄▀ ▄ ▀▄                  ▄▄▓▀▀▄█▓▀▄█▀ ▀ ▀█
 █▀▄ ▀▄▀██▄▀▀█▄  ▀▀▓▄▄        ░  ▄▌▐▌ ■░■ ▐▌▐▄  ░        ▄▄▓▀▀  ▄█▀▀▄██▀▄▀ ▄▀█
 █▀█ ▄ ▀▄▀███▄▀▀█▄▄  ▀▀▓▄  ▄▄▄▓▓█▀  ▀▄ ■ ▄▀  ▀█▓▓▄▄▄  ▄▓▀▀  ▄▄█▀▀▄███▀▄▀ ▄ █▀█
 █▀█ █  ▀█▄▀█▄▀█▄▀▀█▄   █▓  ▀█ ▄ ▄ ▀ ▐ ▓ ▌ ▀ ▄ ▄ █▀  ▓█   ▄█▀▀▄█▀▄█▀▄█▀  █ █▀█
 █▀█ █ █  ▀█▄▀█ ▀██▄▀█▄ ▐█▓░  ▀ ■    ▐ ▒ ▌    ■ ▀  ░▓█▌ ▄█▀▄██▀ █▀▄█▀  █ █ █▀█
 █▀█ █ █ ▐▌▐██▐█▄ ▓██▐█▌██░   ░▌   ▄▀▐ ░ ▌▀▄   ▐░   ░██▐█▌██▓ ▄█▌██▌▐▌ █ █ █▀█
  ▀█ ▀████ ██▀████▐████▓▀   ▄▀▀▀▄ ▄▄▓▐ ░ ▌▓▄▄ ▄▀▀▀▄   ▀▓████▌████▀██ ████▀ █▀
   ▀█▄  ▀▀▀████▓▀▄█▓▀▀     ▐▌ ▀▓ ▌▀▀▀▀▄▀▄▀▀▀▀▐ ▓▀ ▐▌     ▀▀▓█▄▀▓████▀▀▀  ▄█▀
      ▀ ▄▄    ▀▀▀▀▀▀▀   ▄▌  ▀▄▄▄▀ ▀▀▀▄ ▀ ▄▀▀▀ ▀▄▄▄▀  ▐▄   ▀████▀▀ ▄▄ ▄▄ ▀
          ▀▀█▄▄▄▄▄▄▄▄▄████▄    ▄  ██▌▐ █ ▌▐██  ▄    ▄████▄▀        ▀▄▄
                ▀▀▀▀▀▀▀▀██▓▓░░  ▄  ▀ ▐ ▓ ▌ ▀  ▄  ░░▓▓██▀▀▄ H7/BREAK ▄▀
                         ▄▀ ▄ ▀▄  ▓ ▄▐ ▒ ▌▄ ▓  ▄▀ ▄ ▀▄    ▀▐▄    ▄▌▀
                        ▐▌ ▌ ▐ ▐▌ ░  ▐ ░ ▌  ░ ▐▌ ▌ ▐ ▐▌
                         ▀▄ ▀ ▄▀▄▄   █ ░ █   ▄▄▀▄ ▀ ▄▀
                           ▀▀▀ █  █  █ ░ █  █  █ ▀▀▀
                                ▀▀  ▐▐ ░ ▌▌  ▀▀
                                    █▐ ░ ▌█
                                   ▀▄▐ ░ ▌▄▀
                                     ▐ ▒ ▌
                                     ▐ ▓ ▌
                                    ▄▀ ■ ▀▄
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Files

PathSize
keiso_uudkitudk.nfo19,44 KB
keiso_uudkitudk.r0047,68 MB
keiso_uudkitudk.r0147,68 MB
keiso_uudkitudk.r0247,68 MB
keiso_uudkitudk.r0347,68 MB
keiso_uudkitudk.r0447,68 MB
keiso_uudkitudk.r0547,68 MB
keiso_uudkitudk.r0647,68 MB
keiso_uudkitudk.r0747,68 MB
keiso_uudkitudk.r0847,68 MB
keiso_uudkitudk.r0947,68 MB
keiso_uudkitudk.r1047,68 MB
keiso_uudkitudk.r1147,68 MB
keiso_uudkitudk.r1247,68 MB
keiso_uudkitudk.r1347,68 MB
keiso_uudkitudk.r1447,68 MB
keiso_uudkitudk.r1547,68 MB
keiso_uudkitudk.r1647,68 MB
keiso_uudkitudk.r1747,68 MB
keiso_uudkitudk.r1847,68 MB
keiso_uudkitudk.r1947,68 MB
keiso_uudkitudk.r2047,68 MB
keiso_uudkitudk.r2147,68 MB
keiso_uudkitudk.r2247,68 MB
keiso_uudkitudk.r2347,68 MB
keiso_uudkitudk.r2447,68 MB
keiso_uudkitudk.r2547,68 MB
keiso_uudkitudk.r2647,68 MB
keiso_uudkitudk.r2747,68 MB
keiso_uudkitudk.r2847,68 MB
keiso_uudkitudk.r2947,68 MB
keiso_uudkitudk.r3047,68 MB
keiso_uudkitudk.r3147,68 MB
keiso_uudkitudk.r3247,68 MB
keiso_uudkitudk.r3347,68 MB
keiso_uudkitudk.r3447,68 MB
keiso_uudkitudk.r3547,68 MB
keiso_uudkitudk.r3647,68 MB
keiso_uudkitudk.r3747,68 MB
keiso_uudkitudk.r3847,68 MB
keiso_uudkitudk.r3947,68 MB
keiso_uudkitudk.r4047,68 MB
keiso_uudkitudk.r4126,27 MB
keiso_uudkitudk.rar47,68 MB
keiso_uudkitudk.sfv1,26 KB