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▀▓█▓▄▄▓████▄▄▄██▀▀ RELEASE INFORMATION ▀▀██▄ ▄████▓▄▄▓█▓▀
▀▓████▀▓█▀ ▀▓▀ ▀▓ ▀█▓▀████▓▀
█ ▀█▓▓██▄▄██ TITLE: Unreal Development Kit (UDK) ██▄▄██▓▓█▀ █
█▀ ▐█▒▓██░██ ██░██▓▒█▌ ▀█
█▀ █▓███▒█▌ ▐█▒███▓█ ▀█
█▀ ▐█▓███▓█░ ░█▓███▓█▌ ▀█
█▀ ▐██████▌ PUBLISHER..........: UDEMY ▐██████▌ ▀█
█▀ ▀▀████▓ LINK...............: http://v.gd/uvnlik ▓████▀▀ ▀█
▌ ▓██▌▄ ▀▀ AUTHOR.............: New Boston Academy ▀▀ ▄▐██▓ ▐
▌▐███░▒███▌ LEVEL..............: all level ▐███▒░███▌▐
▌ ████▓████ RUNTIME............: 7.5 hours ████▓████ ▐
█ ▐▓█▀█████░ LANGUAGE...........: ENGLISH ░█████▀█▓▌ █
█▀ ▀▄█▄▄▀▀█▓ RELEASE TYPE.......: RETAIL ▓█▀▀▄▄█▄▀ ▀█
█▀▄ ▄▀███▓▄ RELEASE FORMAT.....: ISO ▄▓███▀▄ ▄▀█
█▀█ ▐▓▄▀████ STORE DATE:........: 2015.05.07 ████▀▄▓▌ █▀█
█▀█ ▐█▌▓██▓ RELEASE DATE.......: 2016.01.06 ▓██▓▐█▌ █▀█
▓▀█ ▓▌░██▓ ISO SIZE...........: 2,127,546,368 ▓██░▐▓ █▀▓
▒▀█ █ ▓█▓ ISO CHECKSUM.......: 07CC8859 ▓█▓ █ █▀▒
░ █ ▌░██ DISKCOUNT..........: 43 * 50MB ██░▐ █ ░
▓█▌▓█▌ SAVED MONEY........: YOU DID! ▐█▓▐█▓
░ ▒█▐██ DISKNAME...........: keiso_uudkitudk ██▌█▒ ░
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█▀█ █▓ ▄▓▄▀ Unreal Development Kit (UDK) is a complete suite of ▀▄▓▄ ▓█ █▀█
█▀█ ▓▒ ▒ game development tools made by game developers, ▒ ▒▓ █▀█
█▀█ ▒░ ░ for game developers. From 2D mobile games to ░ ░▒ █▀█
▓▀█ ▒░ high-fidelity VR experiences to console ░▒ █▀▓
▒▀█ ░▓ blockbusters, Unreal Engine 4 gives you everything ▓░ █▀▒
░ █ ▒ you need to start, ship, grow and stand out from ▒ █ ░
▓ ░ the crowd. ░ ▓
░ ▒ ░ ░ ▒ ░
░ UDK is a complete stand-alone system that will teach you how to ░
░ use UDK and construct a game environment using default assets ░
░ that come standard with UDK in under 8 hours. You will go from ░
░ complete beginner to intermediate user with UDK. ░
░ ░
░ Here is what you can expect to learn from this guide: ░
░ ░
░ * Go from complete beginner to intermediate user ░
░ with UDK ░
░ * Learn all the fundamental functions of what it ░
░ takes to use UDK and construct game environments in ░
░ under 8 hours ░
░ * Construct your own game environment using the ░
░ workflow ░
░ * How to download, install and launch UDK ░
░ step-by-step - explained ░
░ * Learn to create UDK shortcuts so that you can launch the level ░
░ editor and the game faster ░
░ * The very first thing you should do when you launch UDK level ░
░ editor for the first time ░
░ * Ways to optimize your layout, navigation and viewport ░
░ configurations for faster and more efficient workflow ░
░ * How to play test from the editor using 3 various Play In Editor ░
░ functions ░
░ * What is the main difference between Static Meshes ░
░ vs BSP brushes and how should you use them when ░
░ constructing your environments ░
░ * How to enable real-time and game previews so that ░
░ you see exactly what your environment will look like ░
░ without launching the game ░
░ * How to use Content Browser, the content management ░
░ system in UDK to search and insert models, textures and ░
░ materials ░
░ * UDK folder structure explained and what is the difference ░
░ between a map files (.udk) and a package files (.upk) ░
░ * How to launch new maps, existing templates, example files and ░
░ saving your work ░
░ * Discover how UDK's template map files are created ░
░ * How to build your environment to scale and correct proportion ░
░ * 3 most common architecture scale reference and ░
░ their sizes in Unreal Units ░
░ * Learn how to work with BSP brushes and improve ░
░ your block-in process ░
░ * How to block in your environment using BSP ░
░ brushes so that everything matches to correct scale ░
░ and the layout you want before you do any detail ░
░ work ░
░ * How to use BSP Geometry Mode, avoid BSP geometry errors and ░
░ quick fix many common brush problems ░
░ * Discover how to quickly change BSP brush pivot points, brush ░
░ order and CSG operations which minimizes most frustrating issues ░
░ when using BSP brushes ░
░ * How to replace BSP geometry with Static Meshes ░
░ * How to insert, manipulate and work with Static Meshes ░
░ * How to add detail to your environment ░
░ * Complete BSP to Static Mesh workflow explained ░
░ and shown - learn the process of block in and ░
░ detailing in a systematic step-by-step approach ░
░ * What is the difference between textures and ░
░ materials ░
░ * How to use Static Meshes in modular fashion to ░
░ create new areas and construct new objects ░
░ * How to work and apply textures/materials onto your ░
░ BSP surfaces and Static Meshes ░
░ * How to create parent/child materials and re-use them to add ░
░ variety to your textures without having to create a totally ░
░ new material ░
░ * How to insert/add skies (skydomes/skyspheres) into your ░
░ environments ░
░ * How to make skies light properly in your level ░
░ * How to match your lighting and fog to your skysphere/skydome ░
░ * How to light exteriors (sunlight) ░
░ * How to work with fog to add atmospheric perspective ░
░ and realistic look to your level ░
░ * How to use multiple fog actors such as one for ░
░ exterior and one for interior ░
░ * How to light interiors ░
░ * How to light interiors without using any lights ░
░ * How to manage lighting exterior and interior in the ░
░ same scene ░
░ * Learn how to make sense of Depth of Field and add distance blur ░
░ to your environment with a very simple step-by-step ░
░ instructions ░
░ * Discover how to change accuracy and color of shadows ░
░ * How to avoid same interior and exterior color lighting - ░
░ creating contrast between inside and outside areas ░
░ * Learn how to change your scene colors by tweaking high lights, ░
░ mid-tones and shadows so that your environment has ░
░ a different feel and atmosphere anytime you want ░
░ without changing any lighting properties ░
░ * How to include multiple post processes within your ░
░ level for exterior and interior so that outside ░
░ and inside areas have a different color and ░
░ temperature feel ░
░ * How to hide seams, gaps and geometry problems ░
░ without re-constructing entire environment ░
░ * How to design the surrounding environment to create an illusion ░
░ of a much bigger, larger world then it actually is - creating ░
░ a sense of depth ░
░ * How to insert water into your level ░
░ * How to take extremely high-resolution screenshots from the ░
░ editor ░
░ * Color temperature and color theory consideration for making your ░
░ environment stand out from rest ░
░ * How to take best possible screenshots to showcase ░
░ your environment - also composition rules ░
░ explained ░
░ * and much more... ░
░ ░
░ ░
░ Last Updated Dec, 06, 2015 ░
░ ░
░ ░
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