UDEMY_CREATE_AN_RPG_ROGUELIKE_GAME_IN_GAME_MAKER_STUDIO_TUTORIAL-kEISO
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- 2016-01-19
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▀▓█▓▄▄▓████▄▄▄██▀▀ RELEASE INFORMATION ▀▀██▄ ▄████▓▄▄▓█▓▀
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█ ▀█▓▓██▄▄██ TITLE: Create an RPG / Roguelike game in Game ██▄▄██▓▓█▀ █
█▀ ▐█▒▓██░██ Maker Studio ██░██▓▒█▌ ▀█
█▀ █▓███▒█▌ ▐█▒███▓█ ▀█
█▀ ▐█▓███▓█░ ░█▓███▓█▌ ▀█
█▀ ▐██████▌ PUBLISHER..........: UDEMY ▐██████▌ ▀█
█▀ ▀▀████▓ LINK...............: http://v.gd/i7X07L ▓████▀▀ ▀█
▌ ▓██▌▄ ▀▀ AUTHOR.............: Knowledge Base ▀▀ ▄▐██▓ ▐
▌▐███░▒███▌ LEVEL..............: all level ▐███▒░███▌▐
▌ ████▓████ RUNTIME............: 2.5 hours ████▓████ ▐
█ ▐▓█▀█████░ LANGUAGE...........: ENGLISH ░█████▀█▓▌ █
█▀ ▀▄█▄▄▀▀█▓ RELEASE TYPE.......: RETAIL ▓█▀▀▄▄█▄▀ ▀█
█▀▄ ▄▀███▓▄ RELEASE FORMAT.....: ISO ▄▓███▀▄ ▄▀█
█▀█ ▐▓▄▀████ STORE DATE:........: 2016.01.12 ████▀▄▓▌ █▀█
█▀█ ▐█▌▓██▓ RELEASE DATE.......: 2016.01.16 ▓██▓▐█▌ █▀█
▓▀█ ▓▌░██▓ ISO SIZE...........: 501,850,112 ▓██░▐▓ █▀▓
▒▀█ █ ▓█▓ ISO CHECKSUM.......: F34DC554 ▓█▓ █ █▀▒
░ █ ▌░██ DISKCOUNT..........: 11 * 50MB ██░▐ █ ░
▓█▌▓█▌ SAVED MONEY........: YOU DID! ▐█▓▐█▓
░ ▒█▐██ DISKNAME...........: keiso_ucrpgrggms ██▌█▒ ░
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█▀ ▓░ ▄ █▄▌██ ▄ ▀ ▀█▌▐▓▀ TUTORIAL ▀▓▌▐█▀ ▀ ▄ ██▐▄█ ▄ ░▓ ▀█
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█▀█ ▄▓ ▄ ▐▌ ▐▌ ▄ ▓▄ █▀█
█▀█ █▓ ▄▓▄▀ This course will provide the instructions you need to ▀▄▓▄ ▓█ █▀█
█▀█ ▓▒ ▒ create a RPG / Roguelike game in Game Maker Studio ▒ ▒▓ █▀█
█▀█ ▒░ ░ ░ ░▒ █▀█
▓▀█ ▒░ SECTION ONE: CREATING A RANDOM NUMBER GENERATION ░▒ █▀▓
▒▀█ ░▓ ▓░ █▀▒
░ █ ▒ In this section, you will learn how to use random ▒ █ ░
▓ ░ numbers in Game Maker Studio. Random numbers are an ░ ▓
░ ▒ ░ essential part of almost every game, from weapon accuracy in ░ ▒ ░
░ shooter games, to unpredictable AI in strategy games, to hit ░
░ mechanics in a role-playing game, to random level generation ░
░ in roguelikes. ░
░ ░
░ What you'll learn in this section: ░
░ ░
░ * How to use Game Maker Studio's built-in functions for creating ░
░ random numbers ░
░ * How functions, arguments and scripts work in Game ░
░ Maker Studio ░
░ ░
░ Game Maker Studio is a simple, yet powerful tool ░
░ for creating 2D games. It's a great tool for ░
░ experimenting, and I encourage you to follow along ░
░ with these lectures, and try things your own way ░
░ once you have the basics down. Have fun learning! ░
░ ░
░ What you'll need to get started: ░
░ ░
░ * Basic understanding of Game Maker Studio's interface, such as ░
░ the drag-and-drop system and the project hierarchy. ░
░ * The latest version of Game Maker Studio, either free or ░
░ professional editions ░
░ ░
░ ░
░ SECTION TWO: CREATING PROCEDURALLY GENERATED LEVELS ░
░ ░
░ In this course you will learn how to create ░
░ randomly-generated levels, as seen in classic ░
░ roguelikes such as Nethack and Dungeon Crawl. ░
░ You'll learn how to create a procedural system that ░
░ can be tweaked to give slightly different results. ░
░ ░
░ What you'll learn in this course: ░
░ ░
░ * How to design an algorithm that creates procedural ░
░ environments ░
░ * How to use Game Maker Studio's pathfinding functions to ░
░ ensure that a procedural level is beatable ░
░ * A simple tile-based collision script ░
░ ░
░ What you'll need to get started: ░
░ ░
░ * Knowledge of Game Maker Studio, especially the ░
░ syntax of GML. Knowledge of the ░
░ ░
░ irandom(), irandom_range(), for() and repeat() ░
░ functions will be especially useful. ░
░ ░
░ * Understanding of basic programming ideas, such as variables, ░
░ functions, scope and arguments ░
░ ░
░ SECTION THREE: CREATING RANDOM BATTLES ░
░ ░
░ In this section, you will learn how to create turn-based random ░
░ battles, similar to those in classic JRPGs such as ░
░ Final Fantasy and Dragon Quest. The player will ░
░ randomly encounter these battles while walking, ░
░ then be returned to their pre-battle position when ░
░ the battle is done. ░
░ ░
░ What you'll learn in this section: ░
░ ░
░ * How to create turn-based random battle encounters in Game ░
░ Maker Studio In the previous two courses, you learned about ░
░ random numbers and how to generate random levels in Game ░
░ Maker. Now, we're going to learn about how to create a turn-based ░
░ battle system that you can use in your games. In future ░
░ videos, we'll explore more kinds of combat, including a more ░
░ action-oriented style. ░
░ ░
░ Game Maker Studio is a simple, yet powerful tool ░
░ for creating 2D games. It's a great tool of ░
░ experimenting, and I encourage you to follow along ░
░ with these lectures, and try things your own way ░
░ once you have the basics down. Have fun learning! ░
░ ░
░ What you'll need to get started: ░
░ ░
░ * The latest version of Game Maker Studio, either the free or ░
░ professional version Intermediate knowledge of Game Maker ░
░ Studio's scripting language, GML ░
░ ░
░ ░
░ ░
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Files
| Path | Size |
| keiso_ucrpgrggms.nfo | 17,41 KB |
| keiso_ucrpgrggms.r00 | 47,68 MB |
| keiso_ucrpgrggms.r01 | 47,68 MB |
| keiso_ucrpgrggms.r02 | 47,68 MB |
| keiso_ucrpgrggms.r03 | 47,68 MB |
| keiso_ucrpgrggms.r04 | 47,68 MB |
| keiso_ucrpgrggms.r05 | 47,68 MB |
| keiso_ucrpgrggms.r06 | 47,68 MB |
| keiso_ucrpgrggms.r07 | 47,68 MB |
| keiso_ucrpgrggms.r08 | 47,68 MB |
| keiso_ucrpgrggms.r09 | 1,77 MB |
| keiso_ucrpgrggms.rar | 47,68 MB |
| keiso_ucrpgrggms.sfv | 341 B |