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RELEASE NAME....: Lynda.com.Realtime.Motion.Graphics.with.Unreal.Engine.4-ELOHiM
RELEASE DATE....: 2016-04-25
RELEASE SIZE....: 32x50Mb
FORMAT..........: Bookware
LANGUAGE........: English
URL.............: http://www.lynda.com
Unreal bridges the gap between 3D motion graphics and the processing power
of real-time game engines. You can create content in familiar tools
(CINEMA 4D and Maya) and use Unreal to animate and render those assets.
This workflow allows for the creation of gorgeous imagery while bypassing
the traditional time-consuming rendering process of traditional 3D tools.
This course offers mograph designers a quick-start guide to real-time
motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep
and import both static and animated geometry and animate objects and
cameras with the Matinee Editor. He shows how to flesh out your scenes
with Unreal's lighting and shading tools, and export video files and image
sequences for further refinement in software such as After Effects.
Following the quick-start chapter are three real-world projects that
demonstrate the power of the workflow.This forward-thinking approach to
motion graphics leaves antiquated processes behind and presents modern,
efficient, and fun ways to create 3D imagery. Once you have a grasp of how
to import, animate, and make your content look great in UE4, the doors are
open to dive into worlds of virtual reality, gaming, and interactive
content. Check out more of our Unreal training here.
Topics include:
* Organizing a UE4 project
* Importing files
* Creating materials
* Adding cameras
* Creating keyframes in the Matinee Editor
* Setting up units in Maya and C4D
* Creating and assigning materials and lights
* Rendering motion graphics in Unreal
Subjects: 3D + Animation, Animation, Motion Graphics, Video, Unreal
Engine, CINEMA 4D, Maya
Author: Scott Pagano
Level: Intermediate
Duration: 4h 17m
Released: 4/25/2016