Lynda.com.Unity.Cloud.Build.with.Git-ELOHiM

Section
Appz
Group
ELOHiM
Size
124,04 MB
Files
11
Date
2016-04-28

NFO


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     RELEASE NAME....: Lynda.com.Unity.Cloud.Build.with.Git-ELOHiM
     RELEASE DATE....: 2016-04-28
     RELEASE SIZE....: 9x15Mb
     FORMAT..........: Bookware
     LANGUAGE........: English
     URL.............: http://www.lynda.com

     Unity Cloud Build watches your source code and automatically compiles,
     deploys, and tests new changes. Git is a popular version control system
     that allows you to track changes to your project and revert them when
     needed. Together, they make the perfect toolset for speeding up Unity game
     development. In this course, Jesse Freeman introduces Unity Cloud Build
     and shows you how to set up Unity Cloud Build projects, tag builds, push
     changes via Git to Bitbucket, fix bugs, and manage project changes every
     step of the way. In chapter 5, he shows you how to optimize your workflow
     to get the most out of the toolset and compile games across multiple
     platforms: WebGL, desktop, and mobile.
     
     Topics include:
     * Setting up Unity Cloud Build, Bitbucket, and Git
     * Creating a .gitignore file
     * Committing and pushing changes
     * Connecting to Unity Cloud Build
     * Creating new Unity Cloud Build targets
     * Merging project changes
     * Optimizing a Unity Cloud Build workflow
     
     Subjects: Developer, Games, Unity
     Author: Jesse Freeman
     Level: Intermediate
     Duration: 56m 42s
     Released: 4/28/2016

Files

PathSize
e-lucbg.r0014,31 MB
e-lucbg.r0114,31 MB
e-lucbg.r0214,31 MB
e-lucbg.r0314,31 MB
e-lucbg.r0414,31 MB
e-lucbg.r0514,31 MB
e-lucbg.r0614,31 MB
e-lucbg.r079,60 MB
e-lucbg.rar14,31 MB
e-lucbg.sfv198 B
elohim.nfo2,56 KB