Lynda.com.Blender.Interior.Environments.for.Games-ELOHiM

Section
Appz
Group
ELOHiM
Size
1,16 GB
Files
27
Date
2016-06-20

NFO


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     RELEASE NAME....: Lynda.com.Blender.Interior.Environments.for.Games-ELOHiM
     RELEASE DATE....: 2016-06-20
     RELEASE SIZE....: 25x50Mb
     FORMAT..........: Bookware
     LANGUAGE........: English
     URL.............: http://www.lynda.com

     Blender: Interior Environments for Games is a project-based course
     illustrating a complete workflow for building clean, optimized, and
     reusable environments for game engines like Unity. Aimed at intermediate
     users of Blender, this course covers scene configuration and preparation,
     modeling techniques for building realistic environment pieces, effective
     UV mapping and texturing workflows, and important import and export tips
     for transferring your final assets into a real-time game engine. Author
     Alan Thorn also spends a chapter in Unity, where he applies some finishing
     touches, such as a first-person controller and camera effects.By the end
     of this course, you'll have developed a solid groundwork for quickly and
     effectively building immersive environments that work well with many
     contemporary game engines.
     
     Topics include:
     * Activating the Maya controls
     * Importing references
     * Creating a primitive base
     * Modeling walls, windows, and floors
     * Creating props like pipes
     * Unwrapping a UV set
     * Configuring the brushes and textures
     * Painting base textures and detail layers
     * Baking the texture and lighting
     * Enhancing textures in Photoshop and Unity
     * Adding finishing touches in Unity
     
     Subjects: 3D + Animation, Game Development, Modeling, Textures, Unity
     Author: Alan Thorn
     Level: Intermediate
     Duration: 4h 37m
     Released: 6/17/2016

Files

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e-lbieg.sfv550 B
elohim.nfo2,87 KB