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RELEASE NAME....: Lynda.com.Advanced.Unity.2D.Platformer.Player.Movement.2016-ELOHiM
RELEASE DATE....: 2016-07-09
RELEASE SIZE....: 11x50Mb
FORMAT..........: Bookware
LANGUAGE........: English
URL.............: http://www.lynda.com
Learn the foundation of player movement in 2d platformer games. This
course offers a breakdown of common player behaviors as well as some
advanced techniques to bring your 2D platformer to life. Jesse Freeman
shows how to detect input from the keyboard and controller, make the
player walk and run, and add in more advanced movement behaviors, such as
ducks, double and long jumps, and sliding down walls. Plus, learn how to
make your character pick up items and fire projectiles like fireballs.
Topics include:
* Building an input manager for keyboard and controllers
* Setting up the player
* Building reusable, self contained, and modular behaviors scripts
* Adding behaviors: walking, running, and jumping
* Managing animation states and player collisions
* Adding a ducking animation
* Detecting wall collisions
* Sticking to, sliding down, and jumping off walls
* Picking up items
* Firing projectiles
Subjects: Developer, Unity
Author: Jesse Freeman
Level: Advanced
Duration: 3h 19m
Released: 5/14/2015
Updated: 7/5/2016