Lynda.com.Advanced.Unity.2D.Platformer.Player.Movement.2016-ELOHiM

Section
Appz
Group
ELOHiM
Size
517,84 MB
Files
13
Date
2016-07-09

NFO


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     RELEASE NAME....: Lynda.com.Advanced.Unity.2D.Platformer.Player.Movement.2016-ELOHiM
     RELEASE DATE....: 2016-07-09
     RELEASE SIZE....: 11x50Mb
     FORMAT..........: Bookware
     LANGUAGE........: English
     URL.............: http://www.lynda.com

     Learn the foundation of player movement in 2d platformer games. This
     course offers a breakdown of common player behaviors as well as some
     advanced techniques to bring your 2D platformer to life. Jesse Freeman
     shows how to detect input from the keyboard and controller, make the
     player walk and run, and add in more advanced movement behaviors, such as
     ducks, double and long jumps, and sliding down walls. Plus, learn how to
     make your character pick up items and fire projectiles like fireballs.
     
     Topics include:
     * Building an input manager for keyboard and controllers
     * Setting up the player
     * Building reusable, self contained, and modular behaviors scripts
     * Adding behaviors: walking, running, and jumping
     * Managing animation states and player collisions
     * Adding a ducking animation
     * Detecting wall collisions
     * Sticking to, sliding down, and jumping off walls
     * Picking up items
     * Firing projectiles
     
     Subjects: Developer, Unity
     Author: Jesse Freeman
     Level: Advanced
     Duration: 3h 19m
     Released: 5/14/2015
     Updated: 7/5/2016

Files

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e-lau2dppm2016.sfv319 B
elohim.nfo2,54 KB