Lynda.com.Unreal.Learn.Lighting-ELOHiM

Section
Appz
Group
ELOHiM
Size
3,60 GB
Files
80
Date
2016-07-09

NFO


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     RELEASE NAME....: Lynda.com.Unreal.Learn.Lighting-ELOHiM
     RELEASE DATE....: 2016-07-09
     RELEASE SIZE....: 78x50Mb
     FORMAT..........: Bookware
     LANGUAGE........: English
     URL.............: http://www.lynda.com

     Unreal's shading and lighting pipeline now approaches film quality, thanks
     to its implementation of advanced features such as Lightmass global
     illumination. What more can you want from an open-source game engine? Join
     Tom Sirdevan as he shows how to create realistic, physically based
     lighting for your own games with Unreal Engine 4. He begins with a look at
     direct lighting (point, spot, and directional lights) and then moves into
     the indirect lighting domain, including skylights, global illumination,
     and reflection capture. Learn how the lights differ, and how to optimize
     their use for real-time performance with static, stationary, and dynamic
     game types. Chapter 3 covers deferred shading, distance fields, and
     dynamic skies with Blueprint. Post-process effects like bloom, lens flare,
     vignettes, and depth of field finish off the scene and the course.
     
     Topics include:
     * Direct lighting
     * Indirect lighting
     * Creating a sky with Blueprint
     * Deferred shading
     * Dynamic sky and sun
     
     Subjects: 3D + Animation, Developer, Games, Game Development, Lighting,
     Unreal Engine
     Author: Tom Sirdevan
     Level: Intermediate
     Duration: 1h 32m
     Released: 7/6/2016

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