Lynda.com.Unity.5.2D.Emulate.Palette.Swapping.for.Sprites-ELOHiM

Section
Appz
Group
ELOHiM
Size
193,43 MB
Files
16
Date
2016-07-12

NFO


                ▄▄▄                          ▄▄▄
               █████▄              ▄▄▄     ▄█████
          ▄▄▄▄  ▀█████         ▄▄█▓█████▄▄  █████          ▄▄▄          ▄▄▄▄
      ▄██████████▄████▓       █████████████  ████        ▄█████        ██████
     ███▓▀▀▀▀█████▓████      █████▀   ▀████▓ ▓███   ▄██▄  █████▓      ▓██████
   ░▓███▄    ▄████ ████     █████▓     ▓█████▓███   ████   ██████▄   ▄██████▓
    ████████████▀  ████     █████       █████████   ████▄██▄███████▄███▀████▓
    ▀███▄  ▄▄▄   ▄████▀     ▓████       █████████   ████████▓███ ▀██▓▀  ████
      ▀███▄████▄█████      ██████       ████▓█████▄▓████ ▀▀ ████   ▀    ████
 ▄████▄  ▀▀████████▓       ███████     ▓▓██▀███▀ ▀██████▄██▄ ███        ████
 █████████ ▀█▓▀ █████▄▄   ░▓███████▄▄▄████▄██▓     ▀████████████        ████
 ██████████▄  ▄▄  ▀▀█████▄▄▓████▀███████▀▄███    ▄▄ ████████████ ▓▄▄▄▄  ████▓░
 ▓█████████████▓▓█▄▄  ▀▀▓▓█████▓░  ▀▀▀ ▄ ▀████▄ ▀██ ████████████ ████▀ ▄███▓
  ▀███▓▓▓█████████████▄▄▄ ▀▀███▀ ▄███████▄ ▀▀███▄ ▓ ███▓███▓████ ▓█▀ ▄███▀▀
    ▀▀▀            ▀▀▀▓▓███▄▄▄▄▄███████▀▀▀▀▓   ▀▀   ███▓ ▀▀ ████ ▀  ▀▓▓█▄▄
                           ▀▀▀▀▀▀                    ▀▀     ▀██▀       ▀▀▀▀▀

     RELEASE NAME....: Lynda.com.Unity.5.2D.Emulate.Palette.Swapping.for.Sprites-ELOHiM
     RELEASE DATE....: 2016-07-12
     RELEASE SIZE....: 14x15Mb
     FORMAT..........: Bookware
     LANGUAGE........: English
     URL.............: http://www.lynda.com

     Palette swapping, a technique borrowed from old school game engines, is a
     great system for dynamically changing the colors of sprites at runtime.
     While it's not built into Unity, with a little ingenuity and the advanced
     techniques shown in this course, you can emulate palette swapping in any
     2D sprite-based game. Jesse Freeman will show you how to build custom
     menus and inspectors to analyze and change sprite's colors, save custom
     color palettes with scriptable objects, change colors on sprite textures
     at runtime, and even apply color changes to animated sprites. Last, he'll
     show how to optimize this workflow and reuse it in other Unity projects.
     
     Topics include:
     * Importing artwork
     * Working with sprites and animations
     * Creating scriptable objects
     * Sampling colors from sprite textures
     * Extending Unity and building a custom inspector
     * Creating custom textures
     * Optimizing the palettes
     * Cleaning up sprites in Photoshop
     
     Subjects: Developer, Games, Unity
     Author: Jesse Freeman
     Level: Advanced
     Duration: 1h 9m
     Released: 5/19/2015
     Updated: 7/11/2016

Files

PathSize
e-lu52depss.r0014,31 MB
e-lu52depss.r0114,31 MB
e-lu52depss.r0214,31 MB
e-lu52depss.r0314,31 MB
e-lu52depss.r0414,31 MB
e-lu52depss.r0514,31 MB
e-lu52depss.r0614,31 MB
e-lu52depss.r0714,31 MB
e-lu52depss.r0814,31 MB
e-lu52depss.r0914,31 MB
e-lu52depss.r1014,31 MB
e-lu52depss.r1114,31 MB
e-lu52depss.r127,46 MB
e-lu52depss.rar14,31 MB
e-lu52depss.sfv364 B
elohim.nfo2,58 KB