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QUASAR PROUDLY PRESENTS
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Game Art: Environment Kit Design
(c) Lynda.com
Supplier . : QUASAR Size ..... : 27 x 50MB
Cracker .. : QUASAR Protection : Condom
Packager . : QUASAR Type ..... : Brain Enhancement
Date ..... : 07-13-2016 OS ....... : Win/Mac
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Game Art: Environment Kit Design
with Christian Bradley
Learn how to use 3ds Max to make kits of scalable, modular assets
and textures for your 3D games. Modular assets can be combined to
make bigger, more complex objects, scenes, or environments. They
snap together easily and are designed so they transition seamlessly
to their final destination. In this course, Christian Bradley shows
how to create walls, columns, and other modular building components
based on a grid system in 3ds Max.
He first introduces the modular pipeline in Max and the basics of
making modular models. Then Christian shows how to ensure your
texture maps align to the grid, and places objects in the scene to
build the complex final structureùan ornate castleùshown at the end
of the course. With a little patience, attention to detail, and the
skills learned in this class, you can create design kits that speed
up development and result in more realistic and immersive game
environments.
Topics include:
- Setting up the workspace, units, and grid
- Modeling the main walls
- Working with back-facing polygons
- Creating base objects
- Building modular elements
- UX mapping modular meshes
- Changing materials
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INSTALLATION
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Unpack, burn or mount and enjoy.
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GREETINGS
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We salute our friends, our loyal members and our fair competitors.
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░▓██████████████▓░ ··· THE ALMIGHTY QUASAR · 2016 ··· ░▓██████████████▓░
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