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███ ███
███ T H E O S O P H I A ███
███ .wisdom is here. ███
███ ███
███ Proudly Presents ███
███ Authoring Real-time Destruction in Unity 5 ███
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███ ███
███ Release notes: ███
███ ────────────── ███
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███ Date.........: August 28, 2016 ███
███ Size.........: 26x15mb ███
███ Url..........: https://is.gd/CSq9j6 ███
███ Type.........: Bookware ███
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███ ███
███ Description: ███
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███ Realtime destruction systems are a great way to enhance gameplay for ███
███ many different types of games, and thanks to the performance of ███
███ modern physics engines and increased power of gaming hardware, these ███
███ systems are suitable for a wide range of applications. In this ███
███ course, Authoring Real-time Destruction in Unity 5, you'll create a ███
███ destruction FX system to simulate a wooden bridge collapse using ███
███ rigid bodies, physics joints, and particle effects, as well as write ███
███ some C# code to provide art direction control and allow you to ███
███ choreograph the destruction sequence. First, you'll add different ███
███ collider shapes to objects in the scene to determine best ███
███ approximate fit. Next, you'll learn and understand the reasons for ███
███ using fixed physics joints and then create one manually to see how ███
███ they work. Finally, you'll learn about the benefits of particle ███
███ effects and then create a debris emitter and dust emitter. By the ███
███ end of this course, you'll be able to create a wide range of ███
███ destruction systems, ███
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███ Install notes: ███
███ ────────────── ███
███ ███
███ Unpack, burn/mount and go learning ███
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███ ███
███ Greetings: ███
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███ To all the groups who brings quality - you know who you are ███
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