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RELEASE NAME....: Lynda.com.Programmatic.UI.with.Unity-ELOHiM
RELEASE DATE....: 2016-09-16
RELEASE SIZE....: 8x50Mb
FORMAT..........: Bookware
LANGUAGE........: English
URL.............: http://www.lynda.com
Unity allows for the creation of dynamic, modern user interfaces, where
items are generated and displayed based on player actions. This
responsiveness makes your games more interesting and easier to create and
play, since menus and displays won't clutter up the screen when they're
not in use and a single element can be reused for multiple situations. You
can make menus appear on demand, change button actions on the fly, and
build entirely new kinds of elements from scratch. In this course, Michael
House shows us multiple ways to program UI elements in Unity and
dynamically trigger them based on game events. Learn how to create items
manually, create reusable prefabs and add instances to the game, and
create UI elements using C# scripting. Each how-to results in a working
interface element such as a text label, button, menu, tooltip, or table.
Topics include:
* Creating text and button elements manually
* Creating UI elements from reusable prefabs
* Scripting complex events
* Modifying events at runtime
* Creating UI elements from scripts
* Creating in-game or worldspace elements such as displays and control
panels
* Creating tooltips, nested menus, and tables
Subjects: Developer, Games, Unity
Author: Michael House
Level: Intermediate
Duration: 1h 51m
Released: 9/15/2016