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QUASAR PROUDLY PRESENTS
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Mental Ray: Control Color Bleed in 3ds Max
(c) Lynda.com
Supplier . : QUASAR Size ..... : 20 x 15MB
Cracker .. : QUASAR Protection : Condom
Packager . : QUASAR Type ..... : Brain Enhancement
Date ..... : 10-19-2016 OS ....... : Win/Mac
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Mental Ray: Control Color Bleed in 3ds Max
with Brian Bradley
Color bleed is a common problem in illumination renders, where
colors are transferred by reflections from indirect light. By
understanding how light works in the real world, and using 3ds
Max and mental ray to mimic that behavior virtually, you can
prevent most color bleed problems. Join Brian Bradley as he
explores GI-specific tools such as Final Gather (FG) and
photon-based controls, and nonphysical controls such as the
rayswitch map and object properties. These tips are invaluable
for lighting and rendering specialists who control or eliminate
excessive color bleed in the most fast and efficient manner
possible.
Topics include:
- Controlling reflectance
- Understanding how geometry setup affects color bleed
- Choosing color placement carefully
- Using the FG Diffuse Bounce control and Photon Energy setting
- Controlling color bleed via object property controls
- Using the rayswitch map
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INSTALLATION
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Unpack, burn or mount and enjoy.
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GREETINGS
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We salute our friends, our loyal members and our fair competitors.
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░▓██████████████▓░ ··· THE ALMIGHTY QUASAR · 2016 ··· ░▓██████████████▓░
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