PACKT_PUBLISHING_BUILDING_AN_UNREAL_RTS_GAME_ADDING_KILLER_FEATURES_TUTORIAL-OXBRiDGE

Section
Appz
Group
OXBRiDGE
Size
658,39 MB
Files
16
Date
2017-05-18

NFO

                                           
░ ░▒▒▒▓▓█████▌░░ University of OXford & University of camBRiDGE ░░▐████▓▓▒▒▒░ ░
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  ...is a collective term for characteristics that the two institutions share.


     ·-- PUBLISHER -----·> Packt Publishing                                   
     ·-- LECTURESHIP ---·> Building an Unreal RTS Game:                       
                           Adding Killer Features                             
                                                                              

     ·-- LECTURE DATE --·> 05-2017           
                           04-2017 {Published}
    
     ·-- PERIOD in HRS--·> 02+                                 
     ·-- SCALE ---------·> 14x50mb                                           

     ·-- LECTURE LINK --·> https://goo.gl/dUU5v7                     
                                                                                              
 
     
     In this course, the audience will learn about gameplay programming in   
     Unreal Engine 4, usingexamples from the well-known Real Time Strategy   
     (RTS) genre. They will become familiar with how thestructure of the     
     Unreal Engine is quite versatile, and can be used to create many kinds  
     of games.╖ Beginning with implementing an RTS-style free roaming camera 
     from scratch, the course will thenmove into selecting Non-Playable      
     Characters (NPCs) through mouse input; using basic                      
     ArtificialIntelligence (AI) and Pathfinding to have selected NPCs move  
     around a level; and finally, the course willcomplete with covering how  
     to modify Navigation Mesh (Nav Mesh) Data to provide varied             
     andinteresting gameplay.╖ Then in Volume 2, the audience will cover     
     adding a second unit to the game, making a unit attack,creating         
     Destructible environments, and finally, bring everything together with  
     an RTS-style userinterface using Unreal Motion Graphics (UMG).╖ The     
     topics covered in this course will not only form the basis for an RTS   
     game, but let the audiencebe introduced to various concepts that        
     underlie gameplay programming in Unreal Engine 4.                       
     

Files

PathSize
ox_ppbaurgakft.r0047,68 MB
ox_ppbaurgakft.r0147,68 MB
ox_ppbaurgakft.r0247,68 MB
ox_ppbaurgakft.r0347,68 MB
ox_ppbaurgakft.r0447,68 MB
ox_ppbaurgakft.r0547,68 MB
ox_ppbaurgakft.r0647,68 MB
ox_ppbaurgakft.r0747,68 MB
ox_ppbaurgakft.r0847,68 MB
ox_ppbaurgakft.r0947,68 MB
ox_ppbaurgakft.r1047,68 MB
ox_ppbaurgakft.r1147,68 MB
ox_ppbaurgakft.r1238,49 MB
ox_ppbaurgakft.rar47,68 MB
ox_ppbaurgakft.sfv406 B
oxbridge.nfo2,75 KB