PACKT_PUBLISHING_CREATING_CROSS_PLATFORM_GAMES_WITH_XAMARIN_TUTORIAL-OXBRiDGE

Section
Appz
Group
OXBRiDGE
Size
1,72 GB
Files
39
Date
2017-05-18

NFO

                                           
░ ░▒▒▒▓▓█████▌░░ University of OXford & University of camBRiDGE ░░▐████▓▓▒▒▒░ ░
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  ...is a collective term for characteristics that the two institutions share.


     ·-- PUBLISHER -----·> Packt Publishing                                   
     ·-- LECTURESHIP ---·> Creating Cross Platform Games with Xamarin         
                                                                              
                                                                              

     ·-- LECTURE DATE --·> 05-2017           
                           04-2017 {Published}
    
     ·-- PERIOD in HRS--·> 02+                                 
     ·-- SCALE ---------·> 37x50mb                                           

     ·-- LECTURE LINK --·> https://goo.gl/JbD5gL                     
                                                                                              
 
     
     This course will be using C# and Xamarin in Visual Studio to first      
     create a simple crossplatform engine before create a 2D platforming game
     for iOS and Android. UsingXamarin, it is now easier than ever to have a 
     unified code base that can be used for allof the major mobile platforms 
     and it allows the developer to have more freedom andcontrol on how to   
     create their game as opposed to other available engines. One of the main
     challenges is creating code that needs to perform the same              
     functionalitybut differs for each different platform. This project will 
     show the reader how to utiliseshared projects in Visual Studio to create
     classes that will perform this functionality.Another difficulty is the  
     loading of assets which need to be saved in different locations foreach 
     platform - this course will show the reader how to create code that will
     retrieveassets from different locations based on which platform is      
     currently being targeted. Thecourse will also show how to create a game 
     from start to finish and how to overcome anyobstacles that can arise    
     during development. There will be 3 main stages to the course - creating
     the engine, creating the game, andthe final touches before releasing.   
     The creating the engine stage will walk the viewerthrough creating a    
     simple cross platform renderer for 2D games, as well as a way ofhandling
     audio and basic state system. The next stage will then create a 2D      
     platformerstarting with designing the game to implementing all the      
     characterÆs movements andenemy interactions as well as a simple menu    
     system. The final stage will then show theviewer how to monetise their  
     app and add analytics and achievements/leaderboardsbefore showing how to
     release the game on both app stores                                     
     

Files

PathSize
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ox_ppccpgwxt.r0147,68 MB
ox_ppccpgwxt.r0247,68 MB
ox_ppccpgwxt.r0347,68 MB
ox_ppccpgwxt.r0447,68 MB
ox_ppccpgwxt.r0547,68 MB
ox_ppccpgwxt.r0647,68 MB
ox_ppccpgwxt.r0747,68 MB
ox_ppccpgwxt.r0847,68 MB
ox_ppccpgwxt.r0947,68 MB
ox_ppccpgwxt.r1047,68 MB
ox_ppccpgwxt.r1147,68 MB
ox_ppccpgwxt.r1247,68 MB
ox_ppccpgwxt.r1347,68 MB
ox_ppccpgwxt.r1447,68 MB
ox_ppccpgwxt.r1547,68 MB
ox_ppccpgwxt.r1647,68 MB
ox_ppccpgwxt.r1747,68 MB
ox_ppccpgwxt.r1847,68 MB
ox_ppccpgwxt.r1947,68 MB
ox_ppccpgwxt.r2047,68 MB
ox_ppccpgwxt.r2147,68 MB
ox_ppccpgwxt.r2247,68 MB
ox_ppccpgwxt.r2347,68 MB
ox_ppccpgwxt.r2447,68 MB
ox_ppccpgwxt.r2547,68 MB
ox_ppccpgwxt.r2647,68 MB
ox_ppccpgwxt.r2747,68 MB
ox_ppccpgwxt.r2847,68 MB
ox_ppccpgwxt.r2947,68 MB
ox_ppccpgwxt.r3047,68 MB
ox_ppccpgwxt.r3147,68 MB
ox_ppccpgwxt.r3247,68 MB
ox_ppccpgwxt.r3347,68 MB
ox_ppccpgwxt.r3447,68 MB
ox_ppccpgwxt.r3545,97 MB
ox_ppccpgwxt.rar47,68 MB
ox_ppccpgwxt.sfv999 B
oxbridge.nfo3,36 KB