PACKT_PUBLISHING_BUILDING_AN_UNREAL_RTS_GAME_THE_BASICS_TUTORIAL-OXBRiDGE

Section
Appz
Group
OXBRiDGE
Size
829,76 MB
Files
20
Date
2017-05-18

NFO

                                           
░ ░▒▒▒▓▓█████▌░░ University of OXford & University of camBRiDGE ░░▐████▓▓▒▒▒░ ░
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  ...is a collective term for characteristics that the two institutions share.


     ·-- PUBLISHER -----·> Packt Publishing                                   
     ·-- LECTURESHIP ---·> Building an Unreal RTS Game: The Basics            
                                                                              
                                                                              

     ·-- LECTURE DATE --·> 05-2017           
                           03-2017 {Published}
    
     ·-- PERIOD in HRS--·> 02+                                 
     ·-- SCALE ---------·> 18x50mb                                           

     ·-- LECTURE LINK --·> https://goo.gl/N6unpT                     
                                                                                              
 
     
     In this course, you will learn about gameplay programming in Unreal     
     Engine 4, using examples from the well-known Real Time Strategy (RTS)   
     genre. You will become familiar with how versatile the structure of the 
     Unreal Engine is, and how it can be used to create many kinds of game.  
     Beginning with implementing an RTS-style free roaming camera from       
     scratch, you will then move on to selecting Non-Playable Characters     
     (NPCs) through mouse input, and using basic Artificial Intelligence (AI)
     and Pathfinding to have selected NPCs move around a level. Finally, the 
     course will cover how to modify Navigation Mesh (Nav Mesh) Data to      
     provide varied and interesting gameplay.                                
                                                                             
     Then, in Volume 2, you will add a second unit to the game, make a unit  
     attack, create destructible environments, and finally bring everything  
     together with an RTS-style user interface using Unreal Motion Graphics  
     (UMG).                                                                  
                                                                             
     The topics covered in this course will not only form the basis for an   
     RTS game, but will also introduce various concepts that underlie        
     gameplay programming in Unreal Engine 4.                                
     

Files

PathSize
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ox_ppbaurgtbt.r1619,13 MB
ox_ppbaurgtbt.rar47,68 MB
ox_ppbaurgtbt.sfv504 B
oxbridge.nfo2,90 KB