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...is a collective term for characteristics that the two institutions share.
·-- PUBLISHER -----·> Packt Publishing
·-- LECTURESHIP ---·> Building an Unreal RTS Game: The Basics
·-- LECTURE DATE --·> 05-2017
03-2017 {Published}
·-- PERIOD in HRS--·> 02+
·-- SCALE ---------·> 18x50mb
·-- LECTURE LINK --·> https://goo.gl/N6unpT
In this course, you will learn about gameplay programming in Unreal
Engine 4, using examples from the well-known Real Time Strategy (RTS)
genre. You will become familiar with how versatile the structure of the
Unreal Engine is, and how it can be used to create many kinds of game.
Beginning with implementing an RTS-style free roaming camera from
scratch, you will then move on to selecting Non-Playable Characters
(NPCs) through mouse input, and using basic Artificial Intelligence (AI)
and Pathfinding to have selected NPCs move around a level. Finally, the
course will cover how to modify Navigation Mesh (Nav Mesh) Data to
provide varied and interesting gameplay.
Then, in Volume 2, you will add a second unit to the game, make a unit
attack, create destructible environments, and finally bring everything
together with an RTS-style user interface using Unreal Motion Graphics
(UMG).
The topics covered in this course will not only form the basis for an
RTS game, but will also introduce various concepts that underlie
gameplay programming in Unreal Engine 4.