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...is a collective term for characteristics that the two institutions share.
·-- PUBLISHER -----·> Packt Publishing
·-- LECTURESHIP ---·> Developing your First Canvas
·-- LECTURE DATE --·> 06-2017
05-2017 {Published}
·-- PERIOD in HRS--·> 02+ e
·-- SCALE ---------·> 17x50mb
·-- WORKING FILES--·> [■] Included
[ ] Without
·-- LECTURE LINK --·> https://goo.gl/11J8GX
Build your Own Gaming Canvas
About This Video
Building the Gaming Interface and adding basic elements to the Canvas
Import the UIs you have created into your games to ensure the
performance of your projects.
Explore various components and their use cases to boost your user
interfaces for better gaming experiences
In Detail
The video will take you through the process of learning how to build a
simple 3D game UI with simple game logic. This way we can focus on the
aspects of developing and mastering UnityÆs UI system while allowing you
to adapt and use the techniques to develop your own games. We will use a
combination of each of the canvas types (Overlay/Camera/World) so as to
better demonstrate their usage in the context of building a game.
This course takes you step-by-step in a tutorial-based approach, diving
deep into the entire Unity UI system. It will walk you through core
components which will enable you to build exciting games using Unity. We
will be taking a practical approach by including ample examples of
building practical User Interfaces, exploring the inner workings of the
unity UI ecosystem. With these examples, you will understand how to use
different UI components to trigger game events and respond to user
input.