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...is a collective term for characteristics that the two institutions share.
·-- PUBLISHER -----·> Infinite Skills
·-- LECTURESHIP ---·> Prototyping with Figma
·-- LECTURE DATE --·> 06-2017
05-2017 {Published}
·-- PERIOD in HRS--·> 02+ e
·-- SCALE ---------·> 15x50mb
·-- WORKING FILES--·> [■] Included
[ ] Without
·-- LECTURE LINK --·> https://goo.gl/KKe8Sm
Design pro Andy Anderson is your guide in this how-to course covering
the basics of working with the Figma prototyping design tool. He begins
with an explanation of Figma's online collaborative prototyping
environment (designers work from anywhere in the world, using any
connected computer), before moving on to the build-out of an actual
working prototype.
You'll learn how to add content in the form of text, images, and
components; then look at how you export a project, and how you share a
project. All that while you explore some time-saving tips and tricks,
and much more... and it begins with the very first lesson.
Gain hands-on experience building a functional prototype for a
smartphone app
Learn how to access the Figma site, start a project, and work online
Pick up Figma shortcuts that speed up the prototyping design process
Explore and use Figma's basic toolsets - layout grids, frames, etc.
Learn how to add and control project images, components, and text
Understand how to preview, share, and export Figma projects
Instructor Andy Anderson is the author of over a dozen best-selling
books on graphics and design, including the O'Reilly titles "Getting
Started with Adobe InDesign CC 2015" and "Learning Lightroom 6/CC."
Funny, engaging, and always on point, he's worked with Adobe tools since
1990 and has taught Adobe Photoshop, Illustrator, InDesign, Flash, and
Dreamweaver to thousands of happy students over the past 25 years.