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QUASAR PROUDLY PRESENTS
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3ds Max: Rendering with Arnold
(c) Lynda.com
Supplier . : QUASAR Size ..... : 15 x 50MB
Cracker .. : QUASAR
Packager . : QUASAR Type ..... : Brain Enhancement
Date ..... : 06-06-2017 OS ....... : Win/Mac
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3ds Max: Rendering with Arnold
with Aaron F. Ross
Arnold is a high-quality rendering engine in 3ds Max 2018.
Realistic rendering is easier than ever with this brute force
Monte Carlo ray tracer. The physically-based rendering of
Arnold accurately simulates light in the real world, but allows
the breaking of physical laws to achieve artistic styles. This
course is an overview of the core features of Arnold for
lighting, materials, and rendering in 3ds Max.
Topics include:
- Arnold rendering concepts
- Arnold lights such as quad, spot, and distant
- Modifying Arnold object properties
- Filtering light with the gobo filter modifier
- Image-based lighting with Skydome
- Daylight simulation with Physical Sky
- Arnold Standard Surface material parameters
- Diffuse, opacity, and bump mapping
- Rendering refractions with Transmission
- Building an Arnold shading network
- Test rendering with utility map
- Mesh subdivision and displacement at render time
- Atmospheric perspective with scene environment fog
- Rendering a spherical environment with VR Camera
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INSTALLATION
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Unpack, burn or mount and enjoy.
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GREETINGS
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We salute our friends, our loyal members and our fair competitors.
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░▓██████████████▓░ ··· THE ALMIGHTY QUASAR · 2017 ··· ░▓██████████████▓░
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