Lynda.Building.a.Physics-Based.Platformer.in.GameMaker.Studio.Using.GML-XQZT

Section
Appz
Group
XQZT
Size
514,35 MB
Files
13
Date
2017-06-14

NFO

Another exquisit release

Lynda.Building.a.Physics-Based.Platformer.in.GameMaker.Studio.Using.GML-XQZT

     Title: Building a Physics-Based Platformer in GameMaker Studio Using GML
 Publisher: Lynda
  Iso Size: 614M (642588672 B)
     Files: 11F
      Date: 06/14/2017

  Course #: 598780
      Type: Games
 Published: 6/13/2017
  Modified: N/A
       URL: www.lynda.com/GameMaker-tutorials/Building-Physics-Based-Platformer-GameMaker-Studio-Using-GML/598780-2.html
    Author: Steven Moser
  Duration: 2h 37m
     Skill: Beginner
  Exercise: [X]

Installation:
Unpack that shit, mount that shit, run that shit

Notes:
Mastering the Box2D physics engine included with GameMaker
Studio can open up a wide range of game design
possibilities. By leveraging this powerful tool, you can create
rules that govern how objects behave within your game world. In
this course, learn how to create a simple, runner-style game
using the Box2D physics engine built into GameMaker. Steven Moser
explains how to set up the physics world for your game, move a
player object using only physics functions, and create
obstacles such as saws, spikes, and swinging blades. He also
provides an introduction to liquid physics in
Box2Dexplaining how to create particles that behave like water and
viscous poisonand shares how to decorate your level by
building chains and rope bridges.

Files

PathSize
lbappigsug-xqzt.nfo1,33 KB
lbappigsug-xqzt.r0047,68 MB
lbappigsug-xqzt.r0147,68 MB
lbappigsug-xqzt.r0247,68 MB
lbappigsug-xqzt.r0347,68 MB
lbappigsug-xqzt.r0447,68 MB
lbappigsug-xqzt.r0547,68 MB
lbappigsug-xqzt.r0647,68 MB
lbappigsug-xqzt.r0747,68 MB
lbappigsug-xqzt.r0847,68 MB
lbappigsug-xqzt.r0937,51 MB
lbappigsug-xqzt.rar47,68 MB
lbappigsug-xqzt.sfv330 B