Another exquisit release
Pluralsight.Game.Character.Rigging.Fundamentals-XQZT
Title: Game Character Rigging Fundamentals
Publisher: Pluralsight
Iso Size: 3.1G (3317047296 B)
Files: 65F
Date: 07/12/2017
Course #: Pluralsight
Type: creative-professional
Published: Wed Jul 12, 2017
Modified: July 12, 2017
URL: www.pluralsight.com/courses/game-character-rigging-fundamentals
Author: Winston Powell
Duration: 5h 38m
Skill: Beginner
Exercise: [ ]
Installation:
Unpack that shit, mount that shit, run that shit
Notes:
For many, rigging is the last area of game development they want to
learn and it's easy to understand why. You don't play a
game to be wowed by the controllers used to animate that dragon or
marvel at the adventurer's joint system. It's one of
those disciplines between forward facing art and back-end design
that takes a back seat to most everything else you can see
happening on the screen. However, understanding how to rig is what
will take your dragon or adventurer character further than ever
before and give them potential for a life of their very own. In
this course, Game Character Rigging Fundamentals, you will find
that rigging doesn't have to be overwhelming if you learn the
fundamentals in a comfortable and digestible way. First, you will
start the basics of creating joints and building a skeleton. Once
that's complete, you will jump right into creating
animation controllers and their constraints to help the joints
move. After that, the character can be bound to the rig and you can
modify those skin weights. Finally, to give the rig more
complex movement, you will create set driven keys for elements
like finger gripping and foot roll. By the end of this course, you
will have everything you need to rig your characters and an
excellent foundation for moving on to more advanced rigging.
Software required: Maya 2017.