FxpHD.Real.Mathematics.for.Visual.Effects.and.3D-TUTOR

Section
Appz
Group
TUTOR
Size
2,63 GB
Files
59
Date
2017-07-27

NFO

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              Real Mathematics for Visual Effects and 3D (c)               

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    ▀█▄▄█▀ ▀▄▀    ▄▄▄▄▄            2017-07-27           ▄▄▄▄▄    ▀▄▀ ▀█▄▄█▀   
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▄ ▄█▓▓▀▀█▀  ▄     ▀   ▓▓██▄██▓░  .: I N F O :.  ░▓██▄██▓▓   ▀     ▄  ▀█▀▀▓▓█▄ ▄
    ▓   ▄              ▀▀▀▒▓███▄               ▄███▓▒▀▀▀              ▄   ▓ 
                                                                     
                                                                                
     This course aims to provide the tools for daily Maths in visual effects    
     and computer graphics. Our first course in maths was characterized by      
     the quote "If I'd known Maths would have been central to effects and       
     animation I would have paid attention in school!"                          
                                                                                
     In this course, Mike Seymour works through the major areas of maths        
     that are useful in every day life in visual effects and 3D. This really    
     is a maths course, teaching you both actual maths and the principles of    
     areas of maths in more advanced areas. The aim is to equip you with the    
     tools you need and to demystify the jargon - so you can understand the     
     principles and approaches we use maths for everyday in production and      
     post.                                                                      
     course syllabus                                                            
                                                                                
     Class 1                                                                    
     Random maths - Probability. This lesson aims to explain distributions,     
     probability and randomness. Often in computer graphics we want things      
     to look natural and random, or at least not computer generated. This       
     lesson aims to explain basic probability theory - one of the most          
     counter intuitive areas of Maths.                                          
                                                                                
     Class 2                                                                    
     Randomness, distribution, standard deviation and perlin noise.             
                                                                                
     Class 3                                                                    
     On set maths. Using basic trigonometry to quickly figure out               
     measurements without the use of fancy equipment.                           
                                                                                
     Class 4                                                                    
     Tan function and how to solve simple equations with simple matrix.         
                                                                                
     Class 5                                                                    
     Basic matrix operations.                                                   
                                                                                
     Class 6                                                                    
     Equation solving using Matrix multiplication and the Unity Matrix and      
     LUTS. A 3D LUT is now increasingly common, understand them however is      
     extremely hard beyond a 1D lookup table. This lesson explains matrices     
     and thus LUTs - using color space as our example.                          
                                                                                
     Class 7                                                                    
     Spline and paths. It is important to be able to read a spline path in      
     terms of what it would mean to a camera or objects movement.               
                                                                                
     Class 8                                                                    
     Probability distribution, function and variance.                           
                                                                                
     Class 9                                                                    
     Following from last lesson's dart board example, we look at how the        
     principle is applied to 3D rendering techniques.                           
                                                                                
     Class 10                                                                   
     Putting it all together: The rendering equation explained in detail and    
     sampling technique.                                                        
                                                                                
                                                                                
                                                 

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▄ ▄█▓▓▀▀█▀  ▄     ▀   ▓▓██▄██▓░  .: M E T A :.  ░▓██▄██▓▓   ▀     ▄  ▀█▀▀▓▓█▄ ▄
    ▓   ▄              ▀▀▀▒▓███▄               ▄███▓▒▀▀▀              ▄   ▓ 

     Type .... : Instructional Video
     Genre ... : Bookware
     Disks ... : 57
     URL ..... : https://www.fxphd.com

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▒█▓▒█                                                                     █▒▓█▒
█▓▒ ▓       A) Unpack this release using your favorite RAR unpacker.      ▓ ▒▓█
▒█▓▒█       B) Load up the tutorial, and expand your knowledge.           █▒▓█▒
█▓▒ ▓       C) Sit back, and enjoy!                                       ▓ ▒▓█
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▄▄▄█▓▓▀▀█▀  ▄     ▀   ▓▓██▄██▓░  .: J O I N :.  ░▓██▄██▓▓   ▀     ▄  ▀█▀▀▓▓█▄▄▄
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       ▄█▄                FIND US, HELP US, JOIN US!                  ▄█▄
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       ▀   ░      I▓▓▌         ▀▀▄▄   ▄▓▄   ▄▄▀▀         I▓▓▌      ░   ▀
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                      ▀▀▀      QUALITY BOOKWARE!      ▀▀▀   

Files

PathSize
t-rmve3d.r0047,68 MB
t-rmve3d.r0147,68 MB
t-rmve3d.r0247,68 MB
t-rmve3d.r0347,68 MB
t-rmve3d.r0447,68 MB
t-rmve3d.r0547,68 MB
t-rmve3d.r0647,68 MB
t-rmve3d.r0747,68 MB
t-rmve3d.r0847,68 MB
t-rmve3d.r0947,68 MB
t-rmve3d.r1047,68 MB
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t-rmve3d.r1747,68 MB
t-rmve3d.r1847,68 MB
t-rmve3d.r1947,68 MB
t-rmve3d.r2047,68 MB
t-rmve3d.r2147,68 MB
t-rmve3d.r2247,68 MB
t-rmve3d.r2347,68 MB
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t-rmve3d.r2547,68 MB
t-rmve3d.r2647,68 MB
t-rmve3d.r2747,68 MB
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t-rmve3d.r3147,68 MB
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t-rmve3d.r4047,68 MB
t-rmve3d.r4147,68 MB
t-rmve3d.r4247,68 MB
t-rmve3d.r4347,68 MB
t-rmve3d.r4447,68 MB
t-rmve3d.r4547,68 MB
t-rmve3d.r4647,68 MB
t-rmve3d.r4747,68 MB
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t-rmve3d.r5047,68 MB
t-rmve3d.r5147,68 MB
t-rmve3d.r5247,68 MB
t-rmve3d.r5347,68 MB
t-rmve3d.r5447,68 MB
t-rmve3d.r5525,87 MB
t-rmve3d.rar47,68 MB
t-rmve3d.sfv1,28 KB
tutor.nfo13,08 KB