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Real Mathematics for Visual Effects and 3D (c)
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This course aims to provide the tools for daily Maths in visual effects
and computer graphics. Our first course in maths was characterized by
the quote "If I'd known Maths would have been central to effects and
animation I would have paid attention in school!"
In this course, Mike Seymour works through the major areas of maths
that are useful in every day life in visual effects and 3D. This really
is a maths course, teaching you both actual maths and the principles of
areas of maths in more advanced areas. The aim is to equip you with the
tools you need and to demystify the jargon - so you can understand the
principles and approaches we use maths for everyday in production and
post.
course syllabus
Class 1
Random maths - Probability. This lesson aims to explain distributions,
probability and randomness. Often in computer graphics we want things
to look natural and random, or at least not computer generated. This
lesson aims to explain basic probability theory - one of the most
counter intuitive areas of Maths.
Class 2
Randomness, distribution, standard deviation and perlin noise.
Class 3
On set maths. Using basic trigonometry to quickly figure out
measurements without the use of fancy equipment.
Class 4
Tan function and how to solve simple equations with simple matrix.
Class 5
Basic matrix operations.
Class 6
Equation solving using Matrix multiplication and the Unity Matrix and
LUTS. A 3D LUT is now increasingly common, understand them however is
extremely hard beyond a 1D lookup table. This lesson explains matrices
and thus LUTs - using color space as our example.
Class 7
Spline and paths. It is important to be able to read a spline path in
terms of what it would mean to a camera or objects movement.
Class 8
Probability distribution, function and variance.
Class 9
Following from last lesson's dart board example, we look at how the
principle is applied to 3D rendering techniques.
Class 10
Putting it all together: The rendering equation explained in detail and
sampling technique.
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Type .... : Instructional Video
Genre ... : Bookware
Disks ... : 57
URL ..... : https://www.fxphd.com
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▒█▓▒█ B) Load up the tutorial, and expand your knowledge. █▒▓█▒
█▓▒ ▓ C) Sit back, and enjoy! ▓ ▒▓█
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